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Author Topic: Need Help with Animations (JMW) (3 messages, Page 1 of 1)
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shadowce9
Joined: Mar 13, 2010

Learning Halo CE Scripting.


Posted: Apr 7, 2010 09:01 PM    Msg. 1 of 3       
I wrote a script to spawn vehicles (such as a longsword) so that they will play a custom_animation I made for them. Now, the problem is, they either don't appear or they just skip from frame 1 to 100 of my jmw animations extremely fast. It looks like they just teleported away somewhere and came back after the animation is (supposed to be) done.

Is there any way to fix my problems? (I'm pretty sure there is, as I have seen working animations such as b40_firefight for dropships and I also saw elefant's airstrike video with the longsword.)

Thanks in advance.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Apr 8, 2010 09:06 AM    Msg. 2 of 3       
i think you need more frames. lots more


shadowce9
Joined: Mar 13, 2010

Learning Halo CE Scripting.


Posted: Apr 8, 2010 03:05 PM    Msg. 3 of 3       
But in 3ds max it actually goes very smooth and slowly. The animation is just a flyby from a pelican. A pelican flying from one end of the tutorial map to the other goes very smooth in 100 frames. The vehicle spawns but stays there and seems to be moving, almost like vibrating, and teleports away when the animation is supposed to play. Also, the closest thing to an answer I've gotten is that the origin point of an jmw animation 0,0,0. Can anyone explain this?

EDIT: Alright, I got the vehicle at 0,0,0, animated, but now whenever I script in the command to start the custom animation, it teleports to the center of the map and just sits there.

EDIT 2: http://www.xfire.com/video/274d40/

This video basically shows my error. You can check the description for more info. Also, how do I upload in higher quality?
Edited by shadowce9 on Apr 8, 2010 at 08:31 PM

 

 
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