A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Blitzkrieg won't work with 3dsMax 2010.

Author Topic: Blitzkrieg won't work with 3dsMax 2010. (13 messages, Page 1 of 1)
Moderators: Dennis

Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 10:28 PM    Msg. 1 of 13       
When I put the Blitzkrieg.dle file into the plugins folder for the program it doesnt work. It even comes up with an error saying that blitzkrieg won't work! Please help! I'm trying to make a weapon.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 4, 2010 10:35 PM    Msg. 2 of 13       
For exporting a weapon, use the JMS exporter I linked you to.


Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 10:37 PM    Msg. 3 of 13       
New problem it says "Warning: there was no geometry to export." And I can't even save the .JMS files.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 4, 2010 10:40 PM    Msg. 4 of 13       
you need link everything to a box called frame


Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 10:43 PM    Msg. 5 of 13       
How?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 4, 2010 11:03 PM    Msg. 6 of 13       
Hello?
You select the link tool and drag from object(s) to frame.
Edited by Maniac1000 on Apr 4, 2010 at 11:03 PM


Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 11:21 PM    Msg. 7 of 13       
Ok got all that down but when I go into cmd.exe btw I'm following HMCHelljumper's tut I can't get the second part it doesnt do what it's supposed to do. If you dont know download part 3 of his tut and this is really starting to piss me off.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 4, 2010 11:25 PM    Msg. 8 of 13       
is the tut telling you to find cmd.exe then copy and paste it to haloce root directory?
i think thats what i did.


Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 11:29 PM    Msg. 9 of 13       
Yea then do something like after The place in where the cmd.exe in the Halo CE directory is in he says to type "tool model weapons\test" then something else but then it wont do what he said it should do. Check out the video and I'll try and post some screens.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 4, 2010 11:34 PM    Msg. 10 of 13       
I am not going to watch the video.
You saved a .jms of a weaopn model somewhere? where?
What exactly did you type? and was the halo ce directory already typed for you in cmd?
What happened after you ran the command?
Edited by Maniac1000 on Apr 4, 2010 at 11:34 PM


Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 11:41 PM    Msg. 11 of 13       
I for get I forget I FORGET! After I ran the first command it DID NOT create a bitmap like it was supposed to.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 4, 2010 11:42 PM    Msg. 12 of 13       
I cant help you with that information.


Stephen098
Joined: Apr 4, 2010

First weapon texturing done in 3ds Model 2010


Posted: Apr 4, 2010 11:50 PM    Msg. 13 of 13       
Alright well that's it for me for the night.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:36 AM 156 ms.
A Halo Maps Website