A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Snowbound structure problem...Sapien.

Author Topic: Snowbound structure problem...Sapien. (3 messages, Page 1 of 1)
Moderators: Dennis

SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 2, 2010 04:07 PM    Msg. 1 of 3       
Something is wrong with my bsp... but it compiled from .jms just fine and it can be built into a cachefole just fine too. Still, I can't open that bsp in sapien. The scenario is fine, and all the shaders seem to work ingame, so wtf?
Oh, and I have no debug.txt anymore. How can I get it back?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 2, 2010 04:57 PM    Msg. 2 of 3       
When a .scenario (dont open a structure bsp in sapien) crashes sapien, a new debug will be created.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 3, 2010 01:17 PM    Msg. 3 of 3       
Must have worded that wrong: I open a scenario. Something is wrong with the structure, but it compiles.
Also, no debug.txt still.
Rephrase the question:
What could keep sapien from opening a scenario even if it can compile to a map? More specifically, what in the structure?
I dunno.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 4:50 AM 140 ms.
A Halo Maps Website