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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Three questions in one....

Author Topic: Three questions in one.... (9 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Mar 30, 2010 08:07 PM    Msg. 1 of 9       
Number 1:
I have been wondering this for some time now. How do you create new voice files for AIs. Like having a ODST or Marine say something new. Basically how do you create new phrases and sayings. Also to go with that: How would i have the character you are playing as say something (Like in Firefight in Halo 3 ODST).

Number 2:
The next question is how do you create Night vision (also featured in Halo 3 ODST). Can this be done at all?

Number 3:
How would i make a walking animation? Like if you had a robot that walked on two legs, can you have a animation where is would walk (like a human)?

Thanks

Videoman


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 30, 2010 08:09 PM    Msg. 2 of 9       
Create a new dialogue tag, and reference it in the biped.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Mar 30, 2010 08:12 PM    Msg. 3 of 9       
O...k? After doing that....would i physically type into Gurilla would i want that them to say? Or do i do something else?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 30, 2010 08:14 PM    Msg. 4 of 9       
The sounds must be in .wav format. Then, you compile the .wav sound files in tool, and then reference those sounds inside the .dialogue tag.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Mar 30, 2010 08:23 PM    Msg. 5 of 9       
I dont want to use my personal voice. What i am trying to ask is it possible to use some program (or generator) to produce a voice for a marine or ODST WITHOUT using my voice or anyone else's voice. Just keep using the original actor voice. That;s what i am trying to ask. Also i still need help with the other two questions...anyone?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 30, 2010 08:45 PM    Msg. 6 of 9       
Hire the original voice actor.

Or...
http://www.xfire.com/video/1a0ebe/

Get new dialog sounds :D
Edited by Gamma927 on Mar 30, 2010 at 08:48 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Mar 30, 2010 09:07 PM    Msg. 7 of 9       
Ok...thanks. But what about my other two questions?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 30, 2010 10:10 PM    Msg. 8 of 9       
the night vision as far as i know isnt possible (to the h3ODST type) u can copy the night vision properties in the hud_interface of the sniper rifle, but add no mask to it... then in the weapon's tag, tick 'enable night vision' & in the zoom section, give it 1 zoom level of 0x magnification. Which is as far as i have gotten without scripting. ;) ill edit post with guerilla img's to help... so hold on a bit. ;)

hud_interface:
http://s592.photobucket.com/albums/tt2/HMsierra/nightvision%20tutorial%20without%20scripting%20events/?action=view¤t=night_vision1.jpg
this is at the very bottom of the tag. the masking part right above can be left with a '0' value & no references....

weapon tag p1:
http://s592.photobucket.com/albums/tt2/HMsierra/nightvision%20tutorial%20without%20scripting%20events/?action=view¤t=night_vision2.jpg
just search till u find this part... just look @ the 'zoom' part.....

weapon tag p2:
http://s592.photobucket.com/albums/tt2/HMsierra/nightvision%20tutorial%20without%20scripting%20events/?action=view¤t=night_vision3.jpg
Edited by sierra117 on Mar 30, 2010 at 10:32 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 1, 2010 10:14 PM    Msg. 9 of 9       
Thanks for the assistance with the night vision! This will help ALOT!. But one last thing.....what about the animations for the Human-like walking vehicle. Can such a thing be done? Making a vehicle that walks on tow legs.....?

Thanks again

 

 
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