A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »teleporters?

Author Topic: teleporters? (3 messages, Page 1 of 1)
Moderators: Dennis

abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 28, 2010 07:53 PM    Msg. 1 of 3       
how can i make a teleporter so when i fall down this hole i made in the ground, i appear somewhere else? this is at bloodgulch, maybe there is a way to duplicate the teleporters on the bases...?


ptowery
Joined: Aug 28, 2007

oify


Posted: Mar 29, 2010 01:38 AM    Msg. 2 of 3       
hmm, let me think, put a teleporter_object at the bottom of the hole, put the teleporter number to 3 and make a corresponding teleporter_object where you want it to lead, if you want the player to see the object, make a scenery object where the teleporter_object is and look in scenery folder for something called teleporter_shield (or if you downloaded a different model, that model. then your done, i beleive


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 29, 2010 08:13 PM    Msg. 3 of 3       
In Sapien's Hierarchy View:

Mission>Game Data>Netgame Flags

Place one down, and set its type in the properties pane to that of a Teleporter - From. Set the index to an index that currently isn't in use. This is where you will enter the "teleporter".

Create another flag where you want to pop out. Set it's type to that of a Teleporter - To. Set the index to the index you used for the Teleporter - From.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:52 PM 157 ms.
A Halo Maps Website