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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Resizing a biped

Author Topic: Resizing a biped (6 messages, Page 1 of 1)
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jameboy
Joined: Jul 16, 2006


Posted: Mar 27, 2010 05:05 PM    Msg. 1 of 6       
How do I resize a biped, I want to scale up a grunt quite a bit for a mod im making.


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Mar 28, 2010 05:50 PM    Msg. 2 of 6       
Import the .gbxmodel into 3DS Max/Gmax and use the resize tool. You might want to use a cyborg biped for scale.


ptowery
Joined: Aug 28, 2007

oify


Posted: Mar 29, 2010 01:41 AM    Msg. 3 of 6       
I thought there was something in guerilla you could do


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 29, 2010 06:37 PM    Msg. 4 of 6       
No.

(object_set_scale [OBJECT] [SCALE] [TIME IN TICKS TO SCALE UP])


jameboy
Joined: Jul 16, 2006


Posted: Apr 2, 2010 01:57 PM    Msg. 5 of 6       
alright, I imported the grunt in 3ds max and resized him, then exported jms and compiled it back to a gbxmodel. Now when I try to place him in Sapien it doesnt show up and I get error: 04.02.10 12:54:31 OUT OF OBJECTS: cannot create grunt

Is it because I made him too big?


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Apr 2, 2010 01:59 PM    Msg. 6 of 6       
No, its because you need to do the same with the animations and collision, just use dev commands like what Gamma said

 

 
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