
xebec
Joined: Mar 17, 2010
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Posted: Mar 21, 2010 07:39 PM
Msg. 1 of 7
Its been along time since I have messed with halo so I am having to learn it all over again. I modeled my covi fusion coil and made it destructible it blows up in game. The problem I am having though is when it blows up there is no explosion effect I have ran across this before and fixed it but I dont remember what I did to fix it. I have the body depleted under my collision geometry set to frag explosion but when it blows up in game it shows a flash of light and no effects. any help would be great thanks.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Mar 21, 2010 07:58 PM
Msg. 2 of 7
Before asking anything, what is your graphics card?
Certain graphics cards (heck even the new ones) have difficulty rendering certain effects (decals, explosions, the like).
Most of the time it's Nvidia cards, but some times it can be ATI as well.
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xebec
Joined: Mar 17, 2010
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Posted: Mar 21, 2010 08:22 PM
Msg. 3 of 7
I have a gefore 8600gt But I know it isnt my card because I can see the explosion of a fusion core I extracted from my H2-foundation map.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 21, 2010 08:39 PM
Msg. 4 of 7
Quote: --- Original message by: xebec I have a gefore 8600gt But I know it isnt my card because I can see the explosion of a fusion core I extracted from my H2-foundation map. Download the CMT map with all of the tags and look at the fusion battery. It should tell you what is what really.
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xebec
Joined: Mar 17, 2010
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Posted: Mar 22, 2010 12:54 AM
Msg. 5 of 7
Ok so I downloaded the cmt map and checked everything over so I am thinking it has somthing to do with the gbxmodel what should my max file look like? any markers or anything need to be in it?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 22, 2010 08:50 PM
Msg. 6 of 7
Quote: --- Original message by: xebec Ok so I downloaded the cmt map and checked everything over so I am thinking it has somthing to do with the gbxmodel what should my max file look like? any markers or anything need to be in it? Use the GBX model importer on the site by CAD/Kornmann/Polar (whoever it is). Then, go to Guerilla where the tag is and go to "File" in the User bar at the top of Guerilla and hit export. Import model with the GBX model importer then import nodes/markers. If it has spheres on it when you import nodes and stuff, then whalla. If not, then I'm not sure.
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xebec
Joined: Mar 17, 2010
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Posted: Mar 23, 2010 03:04 PM
Msg. 7 of 7
I got it to work! Funny thing is that it wasnt anything to do with my tags. All my tags are perfect it had to do with the frame. The frame was below the object to much so the effect was taking place under the map.
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