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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »could someone enlighten me on....

Author Topic: could someone enlighten me on.... (10 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 20, 2010 01:04 PM    Msg. 1 of 10       
03.20.10 11:59:09 sapien pc 01.00.00.0609 ----------------------------------------------
03.20.10 11:59:09 reference function: _write_to_error_file
03.20.10 11:59:09 reference address: 401b13
03.20.10 11:59:09 Couldn't read map file './sapienbeta.map'
03.20.10 11:59:09 CreateDevice succeeded with refresh rate = 0
03.20.10 11:59:09 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.20.10 11:59:10 Increasing sound decompression buffer size to 1048576 bytes
03.20.10 11:59:13 WARNING: effect h2\vehicles\creep\plasma_turret\effects\c_turret_ap_fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
03.20.10 11:59:13 overlay item 0 for h2\hud\interface\weapons\single\needler references an invalid sequence
03.20.10 11:59:14 overlay item 0 for ui\hud\bitmaps\h3\spiker references an invalid sequence
03.20.10 11:59:15 the model 'weapons\deserteagle\deserteagle' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
03.20.10 11:59:15 the object 'weapons\deserteagle\desert eagle .50' will not be collidable
03.20.10 11:59:17 EAX: 0xFFFFFFFE
03.20.10 11:59:17 EBX: 0x00000001
03.20.10 11:59:17 ECX: 0x0012EF78
03.20.10 11:59:17 EDX: 0x000002CC
03.20.10 11:59:17 EDI: 0x0012EF78
03.20.10 11:59:17 ESI: 0x00000000
03.20.10 11:59:17 EBP: 0x0012EE50
03.20.10 11:59:17 ESP: 0x0012EE40
03.20.10 11:59:17 EIP: 0x77609A94, C3 8D A4 24 ?????
03.20.10 11:59:17 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)

I've tried deleting my globals and getting new ones,but I can't fix it (its like this with every scenario)

If someone who's experienced this error could help me with what to do I'd be extremely greatful


Dark Neon
Joined: Jun 8, 2009


Posted: Mar 20, 2010 01:30 PM    Msg. 2 of 10       
This:
03.20.10 11:59:13 overlay item 0 for h2\hud\interface\weapons\single\needler references an invalid sequence
03.20.10 11:59:14 overlay item 0 for ui\hud\bitmaps\h3\spiker references an invalid sequence
Basically means exactly what it says.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 20, 2010 08:22 PM    Msg. 3 of 10       
Quote: --- Original message by: Delicon20
03.20.10 11:59:09 sapien pc 01.00.00.0609 ----------------------------------------------
03.20.10 11:59:09 reference function: _write_to_error_file
03.20.10 11:59:09 reference address: 401b13
03.20.10 11:59:09 Couldn't read map file './sapienbeta.map'
03.20.10 11:59:09 CreateDevice succeeded with refresh rate = 0
03.20.10 11:59:09 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.20.10 11:59:10 Increasing sound decompression buffer size to 1048576 bytes
03.20.10 11:59:13 WARNING: effect h2\vehicles\creep\plasma_turret\effects\c_turret_ap_fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
03.20.10 11:59:13 overlay item 0 for h2\hud\interface\weapons\single\needler references an invalid sequence
03.20.10 11:59:14 overlay item 0 for ui\hud\bitmaps\h3\spiker references an invalid sequence
03.20.10 11:59:15 the model 'weapons\deserteagle\deserteagle' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
03.20.10 11:59:15 the object 'weapons\deserteagle\desert eagle .50' will not be collidable
03.20.10 11:59:17 EAX: 0xFFFFFFFE
03.20.10 11:59:17 EBX: 0x00000001
03.20.10 11:59:17 ECX: 0x0012EF78
03.20.10 11:59:17 EDX: 0x000002CC
03.20.10 11:59:17 EDI: 0x0012EF78
03.20.10 11:59:17 ESI: 0x00000000
03.20.10 11:59:17 EBP: 0x0012EE50
03.20.10 11:59:17 ESP: 0x0012EE40
03.20.10 11:59:17 EIP: 0x77609A94, C3 8D A4 24 ?????
03.20.10 11:59:17 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)

I've tried deleting my globals and getting new ones,but I can't fix it (its like this with every scenario)

If someone who's experienced this error could help me with what to do I'd be extremely greatful


actually I'm pretty sure that has something to do with it so spiker and needler....nah...

note I said it does this on every map so even the classic ones screw up and those arnt classic weapons


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Mar 20, 2010 10:14 PM    Msg. 4 of 10       
I seen my fair share of errors but I'll take a shot it:

03.20.10 11:59:13 overlay item 0 for h2\hud\interface\weapons\single\needler references an invalid sequence
03.20.10 11:59:14 overlay item 0 for ui\hud\bitmaps\h3\spiker references an invalid sequence
03.20.10 11:59:13 WARNING: effect h2\vehicles\creep\plasma_turret\effects\c_turret_ap_fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
03.20.10 11:59:13 overlay item 0 for h2\hud\interface\weapons\single\needler references an invalid sequence

Try to fix this error, because I can't I never seen this error before.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 20, 2010 11:10 PM    Msg. 5 of 10       
03.20.10 22:09:08 sapien pc 01.00.00.0609 ----------------------------------------------
03.20.10 22:09:08 reference function: _write_to_error_file
03.20.10 22:09:08 reference address: 401b13
03.20.10 22:09:08 Couldn't read map file './sapienbeta.map'
03.20.10 22:09:08 CreateDevice succeeded with refresh rate = 0
03.20.10 22:09:08 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.20.10 22:09:09 Increasing sound decompression buffer size to 1048576 bytes
03.20.10 22:09:14 EAX: 0xFFFFFFFE
03.20.10 22:09:14 EBX: 0x00000001
03.20.10 22:09:14 ECX: 0x0012EF78
03.20.10 22:09:14 EDX: 0x000002CC
03.20.10 22:09:15 EDI: 0x0012EF78
03.20.10 22:09:15 ESI: 0x00000000
03.20.10 22:09:15 EBP: 0x0012EE50
03.20.10 22:09:15 ESP: 0x0012EE40
03.20.10 22:09:15 EIP: 0x77609A94, C3 8D A4 24 ?????
03.20.10 22:09:15 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Mar 21, 2010 11:42 AM    Msg. 6 of 10       
Nevermine, I can't help you sorry.
Edited by RevolutionaryCaptain on Mar 21, 2010 at 11:43 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 21, 2010 09:36 PM    Msg. 7 of 10       
Quote: --- Original message by: RevolutionaryCaptain

Nevermine, I can't help you sorry.
Edited by RevolutionaryCaptain on Mar 21, 2010 at 11:43 AM


thanks anyway...


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 21, 2010 10:07 PM    Msg. 8 of 10       
Set the image it references to 0 in the index of the offending tag. Your original errors give the best details.
Edited by Dwood on Mar 21, 2010 at 10:08 PM


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 22, 2010 11:20 AM    Msg. 9 of 10       
^this. for the sprite error.

the 'will not draw' can be fixed by referencing the other smoke in that same folder


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 22, 2010 03:04 PM    Msg. 10 of 10       
Quote: --- Original message by: Dwood

Set the image it references to 0 in the index of the offending tag. Your original errors give the best details.
Edited by Dwood on Mar 21, 2010 at 10:08 PM


what are you talking about: image it references? and I don't even know what the offending tag is it just says in the exception it isn't a valid bitmap group but doesn't specify the tag or where it is (where I could find it in guerilla)

so how do I find: \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1
Edited by Delicon20 on Mar 22, 2010 at 03:07 PM

 

 
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