
Merkatroyd
Joined: Feb 4, 2009
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Posted: Mar 17, 2010 10:57 PM
Msg. 1 of 2
I would like to know how to make textures reflective/shiny, such as the facemask on master chief's helmet, for instance.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 17, 2010 11:27 PM
Msg. 2 of 2
at the bottom of a shader_environment or shader_model there is a cubemap/reflectionmap slot. add a cubemap there. set the reflection values between 0 and 1 (1 being shiney 0.5 kinda shiney and 0 not shiney) also some are coloured, like the banshee cubemap and the visor cubemap, a decent uncoloured one would be something like reflection_diffuse something , in the warthog folder. Edited by Maniac1000 on Mar 17, 2010 at 11:30 PM
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