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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how to make world relative animations????

Author Topic: how to make world relative animations???? (7 messages, Page 1 of 1)
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sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 14, 2010 12:35 AM    Msg. 1 of 7       
how the ffff do i make them? i know how to animate. (not saying im good at it either). but to make a JMW / world relative animation, do i just export it differently? do i do anything else in guerilla?


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 14, 2010 11:54 AM    Msg. 2 of 7       
pretty sure it works like any other format, just that it's relative to 0,0,0


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 14, 2010 02:59 PM    Msg. 3 of 7       
gmax or 3dsMax? Exporting's different with them.
Edited by SlappyThePirate on Mar 14, 2010 at 02:59 PM


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 15, 2010 03:16 AM    Msg. 4 of 7       
@ Slappy: 3dsmax 2010.

so i can animate them like any other 3p animation?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 15, 2010 06:57 AM    Msg. 5 of 7       
Quote: --- Original message by: sierra117
@ Slappy: 3dsmax 2010.

so i can animate them like any other 3p animation?


I suggest you use max 8 because it can run blitzkrieg.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 15, 2010 08:58 AM    Msg. 6 of 7       
or use CAD's exporter


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 17, 2010 06:04 PM    Msg. 7 of 7       
"or," as in, use Cad's exporter for 2010?

And sorry man. No blitz in 2010, it just doesn't like the blitzkreig.dle

 

 
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