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Author Topic: Script Problems and Max Rendered Objects (2 messages, Page 1 of 1)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Mar 13, 2010 01:17 PM    Msg. 1 of 2       
Having two problems with the map I am working on.

I have the respawn script included to respawn vehicles beyond the 6 included in globals. Seemed to be working fine at first, but after testing the map and battling for a few minutes, the some of the vehicles will try to respawn, but be stuck where the trigger volume is located, and never reappear at their spawn points.

Also keep receiving a Max Rendered Objects Exceeded warning while in Sapien. Any relation between the two issues?

What do I need to do to eliminate this Max Rendered Objects warning?

The map has a massive amount of scenery, and AI, so I am not surprised that this is occuring.

FIXED...The "NONE" vehicle was sitting just outside the respawn trigger volume.
Edited by Mysterion on Mar 14, 2010 at 11:16 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 19, 2010 08:24 PM    Msg. 2 of 2       
Max rendered objects means you have too much scenery in your map.

 

 
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