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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Cutscene animation (displacement) in a vehicle seat

Author Topic: Cutscene animation (displacement) in a vehicle seat (3 messages, Page 1 of 1)
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ShadowFox0809
Joined: Feb 27, 2010


Posted: Mar 6, 2010 09:41 PM    Msg. 1 of 3       
I'm working (an nearly done) on an animation for the MC where he gets out of the P-riderLF seat and walks over to the turret (S-pelican). Animation will play, but the movement isn't. Animation type: JMA.


Because the Halo 1 engine doesn't combine objects' inertias (units aren't allow to walk inside other moving units (think of the Halo 3 scarab), the only way I think I can do this cutscene is by having an animation play while the MC is in a seat, then the script removes him from the pelican rider seat and places him in the gunner seat instantaneously. Hopefully this can be done?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 7, 2010 10:52 AM    Msg. 2 of 3       
You could show the pelican flying, then cut to a shot of just the inside, and while looking at only the inside, you can use (vehicle_hover [vehicle name] true) to stop the pelican while MC is playing the animation.


ShadowFox0809
Joined: Feb 27, 2010


Posted: Mar 7, 2010 12:05 PM    Msg. 3 of 3       
That's what I was thinking. However, this morning I tried the one animation I thought would obviously not work (due to a misconception of the animation type).
I converted it to a JMM.

Now he can walk around the pelican without exiting his seat.

Thanks for the help, though.

 

 
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