
ShadowFox0809
Joined: Feb 27, 2010
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Posted: Mar 6, 2010 09:41 PM
Msg. 1 of 3
I'm working (an nearly done) on an animation for the MC where he gets out of the P-riderLF seat and walks over to the turret (S-pelican). Animation will play, but the movement isn't. Animation type: JMA.
Because the Halo 1 engine doesn't combine objects' inertias (units aren't allow to walk inside other moving units (think of the Halo 3 scarab), the only way I think I can do this cutscene is by having an animation play while the MC is in a seat, then the script removes him from the pelican rider seat and places him in the gunner seat instantaneously. Hopefully this can be done?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 7, 2010 10:52 AM
Msg. 2 of 3
You could show the pelican flying, then cut to a shot of just the inside, and while looking at only the inside, you can use (vehicle_hover [vehicle name] true) to stop the pelican while MC is playing the animation.
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ShadowFox0809
Joined: Feb 27, 2010
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Posted: Mar 7, 2010 12:05 PM
Msg. 3 of 3
That's what I was thinking. However, this morning I tried the one animation I thought would obviously not work (due to a misconception of the animation type). I converted it to a JMM.
Now he can walk around the pelican without exiting his seat.
Thanks for the help, though.
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