
ShadowFox0809
Joined: Feb 27, 2010
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Posted: Mar 4, 2010 07:58 PM
Msg. 1 of 1
Title: Biped Joint Restrictions
On the rigged models I'm using to animate bipeds, I notice that there are joint restrictions where there shouldn't be, and no joint restrictions where they should be.
For example, the wrist cannot rotate: but the forearm can (try rotating your wrist while gripping your forearm). However, in the rigged models, the opposite is true. I cannot create animations pleasing to the eye without fixing this problem. Is there any way around this? Edited by ShadowFox0809 on Mar 4, 2010 at 08:26 PM
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