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Author Topic: Biped join restrictions (1 messages, Page 1 of 1)
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ShadowFox0809
Joined: Feb 27, 2010


Posted: Mar 4, 2010 07:58 PM    Msg. 1 of 1       
Title: Biped Joint Restrictions

On the rigged models I'm using to animate bipeds, I notice that there are joint restrictions where there shouldn't be, and no joint restrictions where they should be.

For example, the wrist cannot rotate: but the forearm can (try rotating your wrist while gripping your forearm). However, in the rigged models, the opposite is true. I cannot create animations pleasing to the eye without fixing this problem. Is there any way around this?
Edited by ShadowFox0809 on Mar 4, 2010 at 08:26 PM

 

 
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