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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Animating Bipeds (MC)

Author Topic: Animating Bipeds (MC) (7 messages, Page 1 of 1)
Moderators: Dennis

er449
Joined: Mar 28, 2007


Posted: Feb 26, 2010 03:49 PM    Msg. 1 of 7       
The content of this post has been deleted. Sorry for the inconvenience.
Edited by er449 on Sep 18, 2012 at 01:24 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 26, 2010 04:26 PM    Msg. 2 of 7       
I have never done any animating, but thats a linking problem.
I would think the imported MC bones would be linked together correctly, so you just need to link MC to the bones.
I dont have any idea what to what though. Import the MC model and bones and see how its linked.

Also "importing out of something" is exporting, you want to export the MC.


er449
Joined: Mar 28, 2007


Posted: Feb 26, 2010 04:39 PM    Msg. 3 of 7       
The content of this post has been deleted. Sorry for the inconvenience.
Edited by er449 on Sep 18, 2012 at 01:24 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 26, 2010 04:45 PM    Msg. 4 of 7       
Import the origional MC and his bones.
Look at how its linked and copy that for linking the MC to the bones/ bones to MC.


er449
Joined: Mar 28, 2007


Posted: Feb 26, 2010 04:47 PM    Msg. 5 of 7       
The content of this post has been deleted. Sorry for the inconvenience.
Edited by er449 on Sep 18, 2012 at 01:24 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 26, 2010 04:49 PM    Msg. 6 of 7       
So you are importing the MC with his bones, then trying to export the same MC and bones?


er449
Joined: Mar 28, 2007


Posted: Feb 26, 2010 05:00 PM    Msg. 7 of 7       
The content of this post has been deleted. Sorry for the inconvenience.
Edited by er449 on Sep 18, 2012 at 01:25 AM

 

 
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