
PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 20, 2010 11:03 PM
Msg. 1 of 6
I was compiling my M7 carbine model in bluestreak when that showed up. Now I'm clueless about what to do. Please help?
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 23, 2010 06:50 AM
Msg. 2 of 6
But I don't have textures. I guess it's the material id then. I could recall clicking on one of the material IDs, just don't know if it did anything. Now I do.
Wait... how do I fix this? The only things I have are several gray untextured models that make up a rifle, if that helps. Oh, and there's also the nodes and markers. Edited by PX173 on Feb 23, 2010 at 06:59 AM
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 23, 2010 08:40 AM
Msg. 3 of 6
if you're going to export it you need to texture it.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 23, 2010 08:53 AM
Msg. 4 of 6
Well I know a gray 32x32 bitmap will work. I'll probably do that tommorrow.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 23, 2010 04:20 PM
Msg. 5 of 6
You are using the BS JMS exporter, and one of your faces has no material ID, or the material is not applied to the geometry. Go to editable mesh, select face, and under surface properties click 'select by Mat ID'. Enter 1, OK. Hide these faces with 'Hide'. Do it again for 2, 3, 4, etc. Select all the unhid faces and assign the IDs.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 24, 2010 01:07 AM
Msg. 6 of 6
So different faces should have different mat ids? I know how to apply them, but I don't know what they do.
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