
sirshmoopy
Joined: Feb 17, 2010
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Posted: Feb 17, 2010 07:49 PM
Msg. 1 of 13
hey, im new to the creating halo maps and had a question about the HEK tutorial. the HEK tutorial says to use 3ds max, and the blitzkrieg plugin is made for 3ds max only (i think). i have gmax and i would like to use that because i dont want to pay all that money for 3ds max. so is gmax a suitable program for creating/editing halo maps?
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 17, 2010 07:59 PM
Msg. 2 of 13
yes, although i use 3dsm9/bluestreak, i'm pretty sure you use blitz or chimp with gmax
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 17, 2010 08:02 PM
Msg. 3 of 13
Chimp v1.6 (can be found on this site) works with gmax.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 19, 2010 03:33 PM
Msg. 4 of 13
BStreak works with gmax. It's a maxscript like chimp.
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Scalene
Joined: Feb 24, 2010
Dont try this at home
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Posted: Mar 1, 2010 01:20 AM
Msg. 5 of 13
Im the same i thought that hek was gonna come with a map maker though one that wouldn't need to change things but was for halo It would actually be a good idea for site... I was also wondering why the tutorial was asking you to use an expensive program I felt like I had been ripped off till i found GMax which is alright a bit confusing sometimes
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 2, 2010 04:48 PM
Msg. 6 of 13
"...a bit confusing sometimes" Same with any #d modeling, and the HEK's restrictions. If you need help with gMax bsps or other models I can give some advice.
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Scalene
Joined: Feb 24, 2010
Dont try this at home
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Posted: Mar 4, 2010 01:44 AM
Msg. 7 of 13
I just really want to make a working map can u help
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 9, 2010 09:18 PM
Msg. 8 of 13
Chimp is best with Levels. Bluestreak is best with bipeds, weapons, and vehicle related crap.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 11, 2010 04:51 PM
Msg. 9 of 13
My post wasn't worthless. Chimp can't export weapon models and crap well. Bluestreak can and is good use for those reasons.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 12, 2010 10:39 PM
Msg. 10 of 13
Yeah, if I remember correctly, Chimp can only support 1 frame, and it has to be named "frame" so if you try to export something like a weapon, with multiple frames, all with seperate names, it won't work. Which is why you use Bluestreak to export your more complex stuff. But, if you use Bluestreak, make sure you convert your model to editable mesh before you export it. (right click with your model selected -> convert to -> convert to editable mesh)
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 13, 2010 12:06 PM
Msg. 11 of 13
Darkhalo and Elefant are right. Chimp is better for gmax bsps for some reason. But the Bluestreak JMS exporter can and should be used for everything else, with multiple frames. You also use chimp as a .wrl importer, because gmax doesn't import those by itself. Great for collision geometry too. I still don't understand gmax and exporting animations, though. If anyone who knew how were to teach the community that would be great.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 13, 2010 02:42 PM
Msg. 12 of 13
Quote: --- Original message by: sirshmoopy hey, im new to the creating halo maps and had a question about the HEK tutorial. the HEK tutorial says to use 3ds max, and the blitzkrieg plugin is made for 3ds max only (i think). i have gmax and i would like to use that because i dont want to pay all that money for 3ds max. so is gmax a suitable program for creating/editing halo maps? To answer your final question, Gmax is a great program for modeling and starting out. You can achieve nearly as much in Gmax as you can in 3ds. The only difference is that faces don't highlight as red when selected and texturing is a pain. There are also a few for detailed tools available in 3ds. Edited by DarkHalo003 on Mar 13, 2010 at 02:44 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 14, 2010 03:18 PM
Msg. 13 of 13
"The only difference is that faces don't highlight as red when selected and texturing is a pain." Deetdadee, press F2. Same in 3DS max. So they are the same? it's still close. Edited by SlappyThePirate on Mar 14, 2010 at 03:20 PM
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