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Author Topic: Fixing up the Sparrowhawk! (39 messages, Page 1 of 2)
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DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 13, 2010 05:26 PM    Msg. 1 of 39       
Hey everyone, I am fixing up the CMT sparrowhawk so that it is more usable and actually is usable. I have mostly succeeded (in most mechanics and gameplay), but I'm still going through a few bugs. If you can help me with these bugs, that'd be great. I'm still figuring out when a good time to release the new Hawk would be, but that's the last thing to consider with it's current state. Here are the issues:

-It sinks into the ground when you give it Pelican physics, the physics that work very well for it so far. You can still drive it, but it doesn't nearly look as pretty as it would standing above ground. I've tried moving the Z axis up, but it doesn't work in any difference.

-I have issues with autoaim and although I used to know how to fix this, I've forgotten most recently. Autoaim does not work and it's settings are set at 35 world units.

-Then there's a turning bug, although not so affecting, it does cause a little annoyance whenever you are turning to fight an enemy and by turn I mean pressing forward and swerving right or left.

If you can help me solve this, it'd be greatly appreciated, but please focus on the first two since the last is nit picky enough.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 13, 2010 05:32 PM    Msg. 2 of 39       
If it helps I can give the orignal physics..... I still have the ripper file of it. but the orignal physics need a new camera track


Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 05:33 PM    Msg. 3 of 39       
Original physics are screwed up, thats why hes changing it. duh.
And physics tags dont use camera tracks, the vehicle tags do.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 13, 2010 05:34 PM    Msg. 4 of 39       
ok... I have the ones from hcer before matt took down the tags. I found my backup tags folder
Edited by Hydrogen on Feb 13, 2010 at 05:34 PM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 05:36 PM    Msg. 5 of 39       
Quote: --- Original message by: Hydrogen

ok... I have the ones from hcer before matt took down the tags. I found my backup tags folder
Edited by Hydrogen on Feb 13, 2010 at 05:34 PM


hcer sucks.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 13, 2010 05:38 PM    Msg. 6 of 39       
no really.... I make custom stuff now. But I kept the spv2 vehicle tags and many more in my ripping jumpdrive


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 13, 2010 05:50 PM    Msg. 7 of 39       
Quote: --- Original message by: Hydrogen
no really.... I make custom stuff now. But I kept the spv2 vehicle tags and many more in my ripping jumpdrive

The original physics tag was still messed up. Just becuase it landed on some crap ripper site, does not mean it's good.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 13, 2010 05:52 PM    Msg. 8 of 39       
I know.... it has pelican physics kinda


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 13, 2010 06:15 PM    Msg. 9 of 39       
Well I found some other physics that I'm about to test with that are as acceptable as the Pelican's. I'll see how it ends up, but it doesn't matter about original tags except the Autoaim (which I'm using the original HUD from CMT for the Hawk). Please don't fill this topic with spam about a ripping site that doesn't matter anymore.


Dark Neon
Joined: Jun 8, 2009


Posted: Feb 13, 2010 08:49 PM    Msg. 10 of 39       
I got it to fly perfectly not so long ago when it was leaked. But I happen to have overritten the tags for it. D:


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 13, 2010 08:55 PM    Msg. 11 of 39       
seemd to fly fine for me unless that wasnt the intended physics for it.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 13, 2010 09:16 PM    Msg. 12 of 39       
that [explicit] is [explicit].

Remake it as a banshee, best you'll ever be able to do with it.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Feb 13, 2010 10:31 PM    Msg. 13 of 39       
Human plane(yes it is oh-so-hard to get out of that tunnel in the first place, even with a banshee):
http://www.xfire.com/video/213423/
I don't think I got a physics error...
Edited by PX173 on Feb 13, 2010 at 10:32 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 13, 2010 10:33 PM    Msg. 14 of 39       
Quote: --- Original message by: Masters1337
that [explicit] is [explicit].

Remake it as a banshee, best you'll ever be able to do with it.

Wrong! I actually have it pretty well using Kestrel physics. You just have to know how much speed to give it based on the location. I wish I could remake it as a Banshee though, but I use Gmax conveniently which does not support the scripts necessary for that type of conversion.

I have a good setup with some CMT vehicles actually and I'll hopefully have a video on Xfire soon enough. :D


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 13, 2010 10:36 PM    Msg. 15 of 39       
I think masterz is talking about changing its physics to the banshees


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Feb 13, 2010 10:55 PM    Msg. 16 of 39       
Quote: --- Original message by: Masters1337
that [explicit] is [explicit].

Remake it as a banshee, best you'll ever be able to do with it.

Masters, we all know about your disgust for a VTOL, but there isn't any point in making an aircraft that uses ducted fan engines but doesn't have VTOL capabilities. It just ain't right.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 13, 2010 11:25 PM    Msg. 17 of 39       
There IS a reason you know.

Two things, first one being a human flying vehicle was needed for CMT's SPV2. It was either going to be a Hornet or a Sparrowhawk, as you can see Sparrow won their hearts.

Two being that in Halo 1's Engine, it is impossible to give it the flying features it has, since Halo 3's engine design gave the Hornet's ability to "hover". Sparrowhawks also have this ability in Halo Wars, but again, since Halo 1's engine is outdated, the closest we can get is by mimicking a banshee.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 13, 2010 11:26 PM    Msg. 18 of 39       
it can hover holding still but it will go forward slowly. ask cocaine me and him tested it


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Feb 13, 2010 11:29 PM    Msg. 19 of 39       
Quote: --- Original message by: Codebrain
There IS a reason you know.

Two things, first one being a human flying vehicle was needed for CMT's SPV2. It was either going to be a Hornet or a Sparrowhawk, as you can see Sparrow won their hearts.

Two being that in Halo 1's Engine, it is impossible to give it the flying features it has, since Halo 3's engine design gave the Hornet's ability to "hover". Sparrowhawks also have this ability in Halo Wars, but again, since Halo 1's engine is outdated, the closest we can get is by mimicking a banshee.

My point is why make it a Banshee when you can make it go up and down without facing up and down.

And besides, the hawk in the vid hovers just fine, although you can't really notice.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 13, 2010 11:49 PM    Msg. 20 of 39       
Hey, we all tried really hard to make it a VTOL, endgame is that it isn't fun to fly nor is good for interesting gameplay. The sparrow in the map is the 4th or 5th revision, not including the "vehicle" biped which could hover and strafe left and right. You can't just have something work for it to be good, everything we did was focused around a certain need or void in gameplay, and continuing to work on each weapon or vehicles strengths. You may have it be VTOL, but I highly doubt it will ever be fun to drive yet effective for gameplay.

Edit: Codebrain, just stop posting. Don't pretend to know what we were thinking or what our reasoning was, because you don't.
Edited by Masters1337 on Feb 13, 2010 at 11:50 PM
Edited by Masters1337 on Feb 13, 2010 at 11:52 PM


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Feb 14, 2010 12:13 AM    Msg. 21 of 39       
Gunships like the hawk aren't supposed to be easy and fun to fly. The fun in using them is using your overpowered arsenal and overwhelming firepower to take out an enemy.

Although I do think it should be an STOL instead. Yeah, let's go with that. Besides, we're getting way off topic.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 12:53 AM    Msg. 22 of 39       
Quote: --- Original message by: PX173
Gunships like the hawk aren't supposed to be easy and fun to fly. The fun in using them is using your overpowered arsenal and overwhelming firepower to take out an enemy.

Although I do think it should be an STOL instead. Yeah, let's go with that. Besides, we're getting way off topic.


The hawk? A gunship? lol.

This, is a gunship:


heh


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 14, 2010 12:56 AM    Msg. 23 of 39       
Quote: --- Original message by: Masters1337

Edit: Codebrain, just stop posting. Don't pretend to know what we were thinking or what our reasoning was, because you don't.


You can reasonably infer that a human flying vehicle was needed, because YOUR idea of having big air fights in SPV2 without a human flying machine seemed a bit odd.

Also, to me this seems as a "personal" attack, which is odd considering you weren't like that when we talk on AIM


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 14, 2010 02:09 AM    Msg. 24 of 39       
Quote: --- Original message by: Codebrain
Quote: --- Original message by: Masters1337

Edit: Codebrain, just stop posting. Don't pretend to know what we were thinking or what our reasoning was, because you don't.


You can reasonably infer that a human flying vehicle was needed, because YOUR idea of having big air fights in SPV2 without a human flying machine seemed a bit odd.

Also, to me this seems as a "personal" attack, which is odd considering you weren't like that when we talk on AIM

saucy.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Feb 14, 2010 02:26 AM    Msg. 25 of 39       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: PX173
Gunships like the hawk aren't supposed to be easy and fun to fly. The fun in using them is using your overpowered arsenal and overwhelming firepower to take out an enemy.

Although I do think it should be an STOL instead. Yeah, let's go with that. Besides, we're getting way off topic.


The hawk? A gunship? lol.

This, is a gunship:
http://i39.tinypic.com/msgf37.jpg

heh

Blame Halopedia.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 14, 2010 09:00 AM    Msg. 26 of 39       
Quote: --- Original message by: Codebrain
Quote: --- Original message by: Masters1337

Edit: Codebrain, just stop posting. Don't pretend to know what we were thinking or what our reasoning was, because you don't.


You can reasonably infer that a human flying vehicle was needed, because YOUR idea of having big air fights in SPV2 without a human flying machine seemed a bit odd.

Also, to me this seems as a "personal" attack, which is odd considering you weren't like that when we talk on AIM

Unless the Banshee flips like H2/3 (which it can't in CE to my knowledge) and you amp up EVERYTHING on the bloody aircraft, it sucks in terms of major dogfights. It just doesn't have the moxie to make it overly fun.

I can cause the Hawk to hover easily. It takes SKILL to make it overly powerful and I've just about nailed it. I'll get a video up in a bit when I actually can.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Feb 14, 2010 09:16 AM    Msg. 27 of 39       
The banshee was supposed to be fast and agile. Apparently though, you'll need some workarounds to make it so, considering the CE engine.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 14, 2010 09:33 AM    Msg. 28 of 39       
http://www.xfire.com/video/21c51c/

Sorry for the crappy quality and no sound, but getting a video out on my computer right now isn't the easiest thing to do.

Credits:

-Bungie for turret and Banshee models.
-Advancebo and affiliates for the Turret projectiles.
-Nugga for Banshee cubemap.
-Me for some shader work on the Banshee.
-CMT for the Sniper, Splaser, and Banshee Particles.
-Sparrowhawk by CMT and fixed up to snuff by me.
-The BSP is Danger Valley.

The point of the vid is to show off some of it's capabilities and not me tearing everything to shreds. The Hawk takes a bit of time to get exactly accustomed to as far as maneuvering (pretty much like it took a few minutes to get used to the Hornet in Halo3, BUT IT ISN'T LIKE THE HORNET AT ALL) goes and the speed still needs to be upped a bit more for that level.
Edited by DarkHalo003 on Feb 14, 2010 at 09:35 AM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 01:14 PM    Msg. 29 of 39       
Quote: --- Original message by: DarkHalo003

http://www.xfire.com/video/21c51c/

Sorry for the crappy quality and no sound, but getting a video out on my computer right now isn't the easiest thing to do.

Credits:

-Bungie for turret and Banshee models.
-Advancebo and affiliates for the Turret projectiles.
-Nugga for Banshee cubemap.
-Me for some shader work on the Banshee.
-CMT for the Sniper, Splaser, and Banshee Particles.
-Sparrowhawk by CMT and fixed up to snuff by me.
-The BSP is Danger Valley.

The point of the vid is to show off some of it's capabilities and not me tearing everything to shreds. The Hawk takes a bit of time to get exactly accustomed to as far as maneuvering (pretty much like it took a few minutes to get used to the Hornet in Halo3, BUT IT ISN'T LIKE THE HORNET AT ALL) goes and the speed still needs to be upped a bit more for that level.
Edited by DarkHalo003 on Feb 14, 2010 at 09:35 AM


Its a bit slow.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 14, 2010 02:05 PM    Msg. 30 of 39       
Read what I said about its speed in the video. I was at .55 and i was almost out of control. I had it in .45 in the vid. I'm at .5 now which works pretty damn well. Also, you are covering a massive scale of a canyon too.

I'm still doing some balancing in this map and it'll hopefully be the one that is released for the Sparrowhawk fix. It's an SP and I still need to fix some junk as far as music and a few scripting errors. If anyone can tell me how to properly spawn and erase objects from a previous area, then please tell me ASAP. I would also like some help with bringing in dropships.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 14, 2010 03:14 PM    Msg. 31 of 39       
the sparow hawk was meant to be the banshee for marines so give it the speed of a banshee.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 14, 2010 03:24 PM    Msg. 32 of 39       
Err no. The Hawk was an upgraded Hornet and all three are still especially different. The Hornet it VTOL at it's best (for real), the Hawk is meant to destroy everything as it moves forward and I think it fits design language for a Spartan very well, and the Banshee is a very alien, nimble craft that is meant for bombing runs and taking down crafts of equivalent size. Also, the speed counter for the Hawk and Banshee are different because they have different physics.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: May 7, 2010 11:07 PM    Msg. 33 of 39       
The Hornet and Hawk are both VTOLs, and in my mind should be designed and implemented as such. One thing that it needs that I have not seen in any CE vehicle thus far aside from the Ghost: strafe. Pushing left or right on the thumbstick (or arrow keys) makes the ghost maneuver left or right without changing direction or heading.

In Halo 2, the Banshee has this ability, and many vehicles such as the Pelican would benefit from this added ability, which brings me to the purpose of my posting: how do you make things strafe like the Ghost? I studied the physics and vehicle tags for the Ghost and Banshee and saw nothing (that differed from between the two) that would allow the Banshee to strafe.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: May 8, 2010 11:30 AM    Msg. 34 of 39       
It's nothing to do with the physics, its how the game recognises the vehicle type. You cannot have anything but a ghost-type vehicle strafe, at least not properly.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: May 8, 2010 11:36 AM    Msg. 35 of 39       
Balderdash. Has anyone heard of the ongoing 'fight' to get Bungie to release Halo: CE's code? As in both Combat Evolved and Custom Edition. The logic behind it is that many fans who are skilled programmers would be able to modify the entire game engine and retool it to add realism and more possibilities, which would allow us designers/modders to have more fun. I personally agree with them, as this would be the best way to add strafing abilities, but the problem boils down to the fact that if certain people release one mod, and others release another, we'd have conflicting game engines, necessitating the implementation of a unified engine modifying system. But that is beside the point.

Is it possible to assign Ghost properties (Alien Scout tag, I believe) to the Banshee and change some antigrav values?

 
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