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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »An Idea -:O-

Author Topic: An Idea -:O- (7 messages, Page 1 of 1)
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Rlentle2s
Joined: Oct 20, 2009

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Posted: Feb 12, 2010 12:27 AM    Msg. 1 of 7       
Ah, yes, indeed ideas. Well then what I thought is a huge map full of starships, (ones from halo like the Marathon-class ship) jets, pelicans...basically an all air vehicle map (halo stuff). The map should be space-themed (make the "jets" special). I know there is a map like this called trepidation but still...I want a better one. The bases instead of the ships being on top of the structure, how about being inside of it kinda like this.
http://drexfiles.files.wordpress.com/2009/03/dock1.jpg

And this will be a map full of AIs. Multi player is not in my plans...yet. Of course this is just generalized. No specific details are added because it is late at night here.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Feb 12, 2010 04:35 AM    Msg. 2 of 7       
I think there are a few maps out there with AI controlling fighter craft and you being able to dogfight , none of them seem to offer much gameplay value imo , its mostly mindless button mashing trying to kill insanely powerful AI , or a peice of cake.


Rlentle2s
Joined: Oct 20, 2009

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Posted: Feb 12, 2010 11:53 PM    Msg. 3 of 7       
Perhaps, but I want variety. Other maps seem to only provide the same type of flying vehicles. I imagine slow moving but powerful huge star ships with other faster smaller vehicles flying around it fighting other similar fleets. Kind of like the scene from halo 3 when the Elite ships were fighting against the Brute fleet.


olly12345
Joined: Jul 30, 2008


Posted: Feb 13, 2010 04:05 AM    Msg. 4 of 7       
Simple in concept, Difficult in execution. You could very easily make a dogfight with heaps of AI spawning in vehicles but making them good fighters is another thing entirely.


Rlentle2s
Joined: Oct 20, 2009

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Posted: Feb 13, 2010 08:57 PM    Msg. 5 of 7       
That is why a huge open area is ideal to give AIs room to maneuver. I have already started modelling a halycon cruiser for an update.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Feb 14, 2010 04:07 PM    Msg. 6 of 7       
hey Rlentle2s, when you get your cruiser done and ingame, covie or human, I dont care, you think I cold please use it, thanks


Rlentle2s
Joined: Oct 20, 2009

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Posted: Feb 15, 2010 01:58 AM    Msg. 7 of 7       
:O. Sorry but I never release any of my finished products to anyone....Yes, including a campaign with custom weapons but thats way off the point. So....I can't. :P Maybe next year when I get too busy.

 

 
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