
er449
Joined: Mar 28, 2007
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Posted: Feb 5, 2010 03:19 PM
Msg. 1 of 9
Is it possible to have machines, like for example, door switches, work in multiplayer?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 5, 2010 06:15 PM
Msg. 2 of 9
Yes, but to sync their positions, it would require a biped crush script.
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er449
Joined: Mar 28, 2007
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Posted: Feb 5, 2010 06:35 PM
Msg. 3 of 9
What's that?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 5, 2010 08:35 PM
Msg. 4 of 9
A script that uses biped deaths as booleans.
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er449
Joined: Mar 28, 2007
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Posted: Feb 6, 2010 12:08 AM
Msg. 5 of 9
What sort of format would I use to set up this particular script? The commands are what I'm looking for...at least an example of one.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 6, 2010 01:01 AM
Msg. 6 of 9
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 6, 2010 01:55 AM
Msg. 7 of 9
protip: don't try to sync devices online. It won't turn out the way you're expecting it and it causes lag to use the biped crush method (and the last thing CE MP needs is more lag ._.) Fast moving doors based on player position are ok, but even those can cause problems, if a player shoots a rocket, it might hit the door on one player's screen but miss the door on another player's screen, because the position of the door isn't transferred across the connection between clients (as far as I know)
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er449
Joined: Mar 28, 2007
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Posted: Feb 6, 2010 08:48 AM
Msg. 8 of 9
Thanks guys.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Feb 6, 2010 12:51 PM
Msg. 9 of 9
If doors open and close automatically when a player gets near them, it syncs just as well as the covy shields. Since the player's position syncs, the automatic doors would "sync."
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