
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 4, 2010 08:45 PM
Msg. 1 of 10
Wondering if anyone knows a way to fix this, I have three different types of tree for this map and the one refuse to acknowledge the shader on it's trunk. I've tried replacing the shader with one of the other two and it still will not display them. Does anyone know what might be going on with this model that it won't display the shader? Here's a pic of what I'm talking about, also the leaves show up fine on the model.  
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 4, 2010 08:56 PM
Msg. 2 of 10
when you compile does tool constantly make default shaders?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 4, 2010 09:10 PM
Msg. 3 of 10
How can I tell if it does? Sorry I'm not at my comp with HCE and don't really pay attention to Tool when compiling stuff.
How do I fix it if it is? Edited by YakZSmelk on Feb 4, 2010 at 09:20 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 4, 2010 09:37 PM
Msg. 4 of 10
When tool compiles the model, it'll ask you to choose a shader type if it's creating a shader.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 4, 2010 09:39 PM
Msg. 5 of 10
Yeah I think I f'd that up, how can I change it to re acknowledge the shader?
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 4, 2010 09:54 PM
Msg. 6 of 10
Change the shader directly in the gbxmodel tag, at the very bottom.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 4, 2010 09:59 PM
Msg. 7 of 10
Awesome, thanks guys.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 4, 2010 11:06 PM
Msg. 8 of 10
and re-run the model command
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 5, 2010 02:01 AM
Msg. 9 of 10
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 5, 2010 07:58 AM
Msg. 10 of 10
nice!
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