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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Custom anims won't work!

Author Topic: Custom anims won't work! (9 messages, Page 1 of 1)
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PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Jan 25, 2010 04:33 AM    Msg. 1 of 9       
I just made and compiled these animations for jackal's MA5C(although it's heavily modified, you won't even know it's based off of the MA5C after I change the anims):
-firing
-idle
-melee
-posing
-reload-full(I'm making the reload-full and reload-full2 the same)
-moving
-ready
-put-away(I just wanted to)
-throw-grenade

I saved these as first-person But after compiling, and referencing the tag as "first person animations", the assault rifle still uses the MA5C animations. I loosely followed Elefant's tutorial on FP animating, but, no dice. I pretty much did everything he did(especially after compiling and tagging the anims), except for the put-away and reload-full2 anims, but still, nothing.

Ed: strange. It'd be kinda hard to explain, so I'm making a timeline.
1 - I made firing anims and an incomplete melee anim, but compiled them anyway. I made a thread about the anims not playing when they're supposed to, and found out I needed an idle anim. In game, the rifle reloads almost instantly because of the lack of a reload anim, and I don't know with the melee. It also plays the idle animation(of the MA5C) when firing.

2 - 3DS was getting a little crazy and inconvenient(it doesn't load the AR in the right place, and I can't even move stuff on the Z-axis), so I reinstalled. I restart from scratch, and I find that I had to use the FP model; the assault rifle.gbxmodel didn't even have a movable magazine. I then complete the animations above, in several hours(because I wasn't working my best and didn't have too much motivation). I then compile and reference.

3 - Right now. I'm having problems with these anims. Melee and reload anims are from MA5C, and the firing animation is for MA5C idle. Reloads instantly such that you can fire continuously without delay.

Never mind, got it working.
Edited by PX173 on Jan 25, 2010 at 04:44 AM
Edited by PX173 on Jan 25, 2010 at 04:50 AM
Edited by PX173 on Jan 25, 2010 at 09:21 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 26, 2010 06:59 PM    Msg. 2 of 9       
There is no reload-full2, unless you mean the reload-empty.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Jan 27, 2010 05:39 AM    Msg. 3 of 9       
^Yes. Yes I do.

But now I'm having problem with iron sights(well not exactly iron sights, since the MA5B has none). I don't know how you can "cancel" the iron sights animation whilst holding the right trigger to play the reload anim. It doesn't play when you keep "firing" the right trigger, and as we all know, when there is no animation, it reloads instantly.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 27, 2010 11:44 AM    Msg. 4 of 9       
Make the right trigger toggle it on and off.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Jan 28, 2010 02:30 AM    Msg. 5 of 9       
Quote: --- Original message by: Gamma927
Make the right trigger toggle it on and off.

You mean the sights? How?

If you mean make it so you aim down sights if you hold down the right trigger, that's what I did. But I'm pretty sure you meant the actual meaning of toggle.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 28, 2010 06:33 PM    Msg. 6 of 9       
Triggers -> Locks in on/off state.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Jan 28, 2010 11:43 PM    Msg. 7 of 9       
Nothing. Just in case you don't understand; the reload animation doesn't play when you're aiming down sights.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2010 01:21 AM    Msg. 8 of 9       
Of course not; you're firing. Why would it reload when you're firing?


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Jan 29, 2010 03:14 AM    Msg. 9 of 9       

That's the point. I'm firing secondary. The firing animation is you aiming down your weapon's iron sights. It's set to fire 'til infinity.

Now it doesn't use the primary magazine. What I need to happen is for the primary magazine to reload and play the animation after making the secondary fire stop.

Ed: Never mind. Now it uses the primary magazine.
Edited by PX173 on Jan 29, 2010 at 10:33 PM

 

 
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