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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Death Animations for a Exploding Scarab...any suggestions?

Author Topic: Death Animations for a Exploding Scarab...any suggestions? (32 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 15, 2010 09:05 PM    Msg. 1 of 32       
So...i am making a Halo 3 scarab (with working turret, main gun and all), but have run into a road block. I need to create a "Death Animation" like on that making the Scarab explode (like in Halo 3). So...I was wondering if someone can help me with making the exploding death animation? and by the way...i am currently debating if the Scarab can be drivable or not. But anyways, i could use the help.

Thanks

Videoman


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jan 16, 2010 06:38 AM    Msg. 2 of 32       
are you meaning that you want to make the scarab explode and "turns into a pile of junk metal" after taking a certain amount of damage, like how the Wraith does?


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 16, 2010 09:19 AM    Msg. 3 of 32       
Yes, that's what i want to do. I also want to make the Scarab have weak points on the legs like they did in Halo 3. I am also hoping to make it so that when you shoot the Scarabs back at it's weak point it falls off (also like in Halo 3)


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jan 16, 2010 10:18 AM    Msg. 4 of 32       
from what i do know about the wraith, this is what you have to do:
you open the .vehicle file of the scarab, open its collision model and set its Maximum Body Vitality, which is how much damage the scarab can take before being destroyed.
Also, set its Body Damaged Threshold, which is how much damage the scarab can take before you start seeing smoke or other signs of damage like fire emitting from it (but not destroyed yet).
Next, select the effect file you want to use for Body Damaged Effect, which is what you want to see the scarab emitting when it is damaged to the Body Damaged Threshold level. For the wraith, its partial_damage.effect
Finally, select the effect file you want to use for Body Depleted Effect, basically the same as Body Damaged Effect, but this instead is for what happens when the scarab is destroyed.

i remember that you have to have another model for the destroyed scarab, and i may be missing steps here, so if someone more experienced sees this, ftfm (fix this for me).

and for the parts falling off, it can be done but i don't really know how, ask the older members?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 16, 2010 03:48 PM    Msg. 5 of 32       
Peices are done with Garbage... and that's all I know. Garbage tags have to be linked in through the unit's tag somewhere. They are like flood pieces or sentinel bits.
Edited by SlappyThePirate on Jan 16, 2010 at 03:54 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 16, 2010 07:32 PM    Msg. 6 of 32       
Quote: --- Original message by: SlappyThePirate

Peices are done with Garbage... and that's all I know. Garbage tags have to be linked in through the unit's tag somewhere. They are like flood pieces or sentinel bits.
Edited by SlappyThePirate on Jan 16, 2010 at 03:54 PM


WHAT ARE YOU TALKING ABOUT? I have no idea what you are trying to say...all i am understanding is that your post is just random gibberish. Please be more specific on you post. I did not catch a single thing you said.
Edited by videoman on Jan 16, 2010 at 07:33 PM


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Jan 16, 2010 09:05 PM    Msg. 7 of 32       
Cool down bro,

his post was totally sensible. garbage is a technical term for a type of unit used in halo. think of particles that don't go away. like, when you shoot enemies, and random fluff falls out? Thats "garbage." Flood and Sentinel are just enemies that emit a lot of garbage when killed.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 16, 2010 10:15 PM    Msg. 8 of 32       
In the collision, make each separate region of the scarab have varying damage thresholds.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 17, 2010 09:38 AM    Msg. 9 of 32       
sorry about that, i did not mean to over reacted. But now i understand, at first it was kinda confusing. So let me get this straight...when you shoot an enemy, there is matter that stays in the air for a curtain amount of time and does not go away. But....how does this relate to the scarab?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 17, 2010 11:03 AM    Msg. 10 of 32       
You want parts to fly off the scarab when it dies, no? However, with the size of the scarab's pieces, being able to walk through it would be pretty weird. You'll have to make the pieces vehicles.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 17, 2010 11:21 AM    Msg. 11 of 32       
what are pieces vehicles? i have never heard of them..can someone please explain them to me?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 17, 2010 11:29 AM    Msg. 12 of 32       
Learn English, please.

You'll have to make the pieces vehicles.

You'll have to make the pieces | vehicles.

You'll have to make the pieces | [.vehicle tags]


deslakle
Joined: Dec 17, 2009


Posted: Jan 17, 2010 02:14 PM    Msg. 13 of 32       
Make them .scenery tags???


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 17, 2010 03:34 PM    Msg. 14 of 32       
Come on guys. Just try to a little more understanding, and I will also try to be a little more clear.
Deal?
As per the topic at hand, I don't thing scenery would work. It has no, well, 'gravity' to it. Vehicles and garbage do, and that's why you see some of the Halo 2 scenery as vehicles, so they can fall and knock over and stuff. Then again, there is the 'press action to flip' message.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 17, 2010 03:36 PM    Msg. 15 of 32       
It's either to get the annoying message, or be able to walk through a 12 foot tall scarab leg. Your choice.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 19, 2010 09:18 AM    Msg. 16 of 32       
Ooh. Good call.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 19, 2010 06:54 PM    Msg. 17 of 32       
Indeed.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Jan 19, 2010 08:11 PM    Msg. 18 of 32       
i think it would be fun to flip stuff and hide behind it


SeanTheLawn
Joined: Sep 4, 2007


Posted: Jan 20, 2010 10:56 PM    Msg. 19 of 32       
Quote: --- Original message by: Gamma927
It's either to get the annoying message, or be able to walk through a 12 foot tall scarab leg. Your choice.


I think if there's a way to make them spawn "dead", they won't have the flip option (from what I've heard)


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 24, 2010 05:58 PM    Msg. 20 of 32       
I'm pretty sure this was wrapped up, so its time for me to be sarcastic.

Sorry, i'm really this deprived of anything to do.

Hell, I hope this doesn't count as a bump. Tallyho!

Quote: --- Original message by: Vastanus neshtrog
Cool down bro,

his post was totally sensible. garbage is a technical term for a type of unit used in halo. think of particles that don't go away. like, when you shoot enemies, and random fluff falls out? Thats "garbage." Flood and Sentinel are just enemies that emit a lot of garbage when killed.


You know, most of the time, when i make @%#$ Dead, i don't find them filled with cotton. Really dissapointing, actually. Teddy bears are too cute to blow through with bullets. Heh, filled with fluff, think thats slang for needing, like, eleventysix canisters of biofoam?

Quote: --- Original message by: Gamma927
Learn English, please.

You'll have to make the pieces vehicles.

You'll have to make the pieces | vehicles.

You'll have to make the pieces | [.vehicle tags]


And when did we revert to grammar class? In all technicality, i think you're the one who needs to learn english. Shouldn't it technically be 'pieces into vehicles'? [/grammarnazi] hell if i know.

[/sarcasm][/@-Wipe][sarcasm]

Thats right. Because the sarcasm never ends. And now onto something *Gulp* Productive.

E: HEY, WAIT

I came up with an idea.

Is it possible to turn the .Garbage files into scenery when they come to a stop, or hit the ground or something? That would ensure your inability to walk through them, and noone is going to argue over inability to move scrap that big. It also wouldn't have the flipping problem like vehicles.
Edited by FoxtrotZero on Jan 24, 2010 at 06:00 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 24, 2010 08:08 PM    Msg. 21 of 32       
Loool, I remember you from so long ago. And yea, you're right. It should be "pieces into vehicles". As for garbage files into scenery, they wouldn't move around if you were to detonate a grenade next to them, which defeats the purpose as to why they were garbage files in the first place.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 24, 2010 11:42 PM    Msg. 22 of 32       
Hey FoxtrotZero...get a life. I did not create this topic for you to get it shut down. And stop being rude. It's people like you who get topics on this website (and others) closed, deleted or Shut down. So if you are here just to criticize others....then like i said before, GET A LIFE! and please remember: Do one to others, as others would do to you. Now if you'll excuse me....i have to 3DsModeling to do.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 25, 2010 08:59 AM    Msg. 23 of 32       
Arguing on the internet is like the Special Olympics.
Even if you win, you're still challenged.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 25, 2010 10:07 PM    Msg. 24 of 32       
Now wait. Garbage files fly around. Hence, when the scarab explodes, garbage files send the stuff flying.

But garbage files, not intended for massive scarab parts, would still go flying like cottonballs. So if you turned them to scenery files when they stopped moving, that would prevent them from being unrealistically light and prevent people from walking through them.

I'm presuming these are pretty large parts, being from a scarab, so the fact that you can't move them with a grenade or running a truck into them should not be a problem. And if they are actual parts from the scarab, you shouldn't need to actually model anything...
Edited by FoxtrotZero on Jan 25, 2010 at 10:07 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 25, 2010 11:03 PM    Msg. 25 of 32       
Having the garbage turn into scenery when it comes to a rest would bring up two problems.

1) The leg will go through you when it's still falling to the ground.

2) I don't think it's possible to do anything with garbage tags to make them turn into scenery tags upon resting.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 25, 2010 11:05 PM    Msg. 26 of 32       
Thats true, but i suppose its better than being crushed by scrap. Moreso what i was getting at was replacing the garbage with a scenery, if its possible to do so.

I'm just trying to make the most realistic thing I can, and i think it sounds pretty good. Or you can just leave it as a garbage, they did that in halo 3 for a few things.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 25, 2010 11:06 PM    Msg. 27 of 32       
The scarab leg not being one of them :P

The problem with using scenery is that it doesn't collide or have physics, so it couldn't fly through the air spectacularly.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 25, 2010 11:27 PM    Msg. 28 of 32       
No, i mean, once the leg hits the ground or stops moving or whatever, replace it with a scenery of the exact same thing.

If i am not mistaken, Scenery DOES collide, and garbage DOES fly magestically. That having been said, if you can get it to work, its probably the best thing you're going to get.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 25, 2010 11:31 PM    Msg. 29 of 32       
Using vehicles for the legs is the best option regardless of the "press 'e' to flip" message, since it will both have physics and sync properly, in case you want it to work in MP as well.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 25, 2010 11:34 PM    Msg. 30 of 32       
I didn't know it wouldn't sync...

Okay, thats true. Is there any way to have it, like, not display the flip message?


Dark Neon
Joined: Jun 8, 2009


Posted: Jan 25, 2010 11:35 PM    Msg. 31 of 32       
I think you can spawn it dead or something.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Jan 25, 2010 11:39 PM    Msg. 32 of 32       
That would kind of be what would be desired.

Great. It can kill you, fall on you, be moved, not be walked through. Now about getting it done?
: P

 

 
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