
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 13, 2010 04:58 AM
Msg. 1 of 10
If you were using the tool he had all you would need to do is;
1)Unwrapp the model 2)Use Render to Texture to out put the diffuse for use in Guerilla
There is a way to paint in max now that you could use to create a mask for environmental shaders.
1)Create and Unwrapp Model 2)Add Vertex Paint modifier to the stack 3)Apply a Vertex Color material to the object 4)Render to texture! Ta-DA!
There may be an easier way to do that, but I've never truly applied it so don't really know any other way to use it.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Jan 13, 2010 01:32 PM
Msg. 2 of 10
well bodypaint 3d does all that at same time rpetty much, but i frogt its price, i know tehre is a free "version" of it(legal...u know like GIMP is free version of PS)
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 13, 2010 04:19 PM
Msg. 3 of 10
3ds max = 3D Design. Photoshop/Gimp = 2D Design.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Jan 13, 2010 04:39 PM
Msg. 4 of 10
yes i know, i was making a example. i was saying that there was a free alternative to body-paint 3d(used for textureing 3d modeles by painting them) like there is a free alternative to say 3esmax(GMAX) or photoshop(Gimp)....do u get it now?]
and ps, photohsop allows for 3d textureing/painting as well, so its jsut not 2d.....u bum :P but its "painting" tools for 3d are lacking..... Edited by Geared on Jan 13, 2010 at 04:41 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 13, 2010 04:57 PM
Msg. 5 of 10
Quote: --- Original message by: Geared
yes i know, i was making a example. i was saying that there was a free alternative to body-paint 3d(used for textureing 3d modeles by painting them) like there is a free alternative to say 3esmax(GMAX) or photoshop(Gimp)....do u get it now?]
and ps, photohsop allows for 3d textureing/painting as well, so its jsut not 2d.....u bum :P but its "painting" tools for 3d are lacking..... Edited by Geared on Jan 13, 2010 at 04:41 PM Are you using CS3 or CS4? I haven't started working with CS4 yet but I know they we working on the 3d capabilities that were introduced in CS3. Do you know if you paint in Photoshop if it will recognizes the UVs?
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Jan 13, 2010 05:22 PM
Msg. 6 of 10
i dont think it doews, i gotta check, but its painting tools are quite subpar, theres a better program ima check for it(other tehn bodypaint3d). ill get back to u on this.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 13, 2010 07:01 PM
Msg. 7 of 10
Quote: --- Original message by: Geared i dont think it doews, i gotta check, but its painting tools are quite subpar, theres a better program ima check for it(other tehn bodypaint3d). ill get back to u on this. Either way there are plenty of 3d apps that do this much better then Max; ZBrush Mudbox Bodypaint3d Though 2010 they did try to direct it more towards gaming so they may have adjusted the painting features. HaloPro if you would like me to demonstrate what I was talking about I'll see about making a tutorial. Edited by YakZSmelk on Jan 13, 2010 at 07:02 PM
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Wolf_
Joined: May 16, 2006
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Posted: Jan 14, 2010 12:16 AM
Msg. 8 of 10
There are Deep Paint 3d also.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 14, 2010 03:25 AM
Msg. 9 of 10
Let me know what time I need to be on XFire tomorrow. I'm EST by the way. Edited by YakZSmelk on Jan 14, 2010 at 03:25 AM
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xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Jan 14, 2010 07:50 AM
Msg. 10 of 10
Quote: --- Original message by: YakZSmelk
Let me know what time I need to be on XFire tomorrow. I'm EST by the way. Edited by YakZSmelk on Jan 14, 2010 at 03:25 AM Let me know if you are going to do the tutorial yakzsmelk. I am interested in this as well
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