
sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Jan 8, 2010 10:38 AM
Msg. 1 of 3
i want to surround a bsp with fog but not have any in the actual gameplay area.
so far i've only managed to get the fog region error which i think might have to so with material/geometry name setup but im not convinced.
first off i tried making several boxes with portal material, but that doesn't work without intersecting the bsp and its not possible to have all planes do that at once without major errors.
next attempts involved using +unused or +unused$ on the same boxes but that doesn't work either.
i guess what i'm shooting for is a way to define clusters outside/intersecting the bsp where i might be able to use a fog plane. the only thing i haven't tried is using terrain portals to cut off the outermost parts of the skybox but i was worried about clipping.
while i'm on the portals i've got this one too: my exact portals error on every run through tool but never in the same place. i can run it twice without changing anything and there will be the same error but on a different plane. i threw them out and used +portal but that doesn't keep it from raining inside :\ i'm guessing that won't help with the fog either.......
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Huchia
Joined: Jan 4, 2010
Blue flames? Wad the- AdsKB:s;.zmvMB:ds;kmS:VLKMA
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Posted: Jan 8, 2010 04:42 PM
Msg. 2 of 3
+(consider that I've never made a map before, before reading this)
Fog: Maybe use water with snow in it?
Or, raise the fog (if you can) to where it spans over the whole area without intersecting(?) then do small touch-up areas where the fog needs to cover (basically resizing the area of the fog) Edited by Huchia on Jan 8, 2010 at 04:43 PM
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deslakle
Joined: Dec 17, 2009
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Posted: Jan 8, 2010 06:46 PM
Msg. 3 of 3
Did you try doing the +fog! ? Teh ! means render only, so you might wanna give that a try
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