
Kustrin 117
Joined: Aug 6, 2009
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Posted: Jan 5, 2010 02:34 AM
Msg. 1 of 8
I made a cutscene script for my map. But it doesn't work. Sapien says that the script is compiled correctly, and there were no errors, but when in gameplay, the cutscene won't start, and the screen displays the game type (CTF, etc). Does anyone know how to solve it??? Script: (script startup cutscene (begin (cinematic_start) (camera_control 1) (camera_set cam1 100) (sleep 50) (camera_set cam2 100) (sleep 50) (camera_control 0) (sleep 60) (cinematic_stop) ) )
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jan 5, 2010 02:46 AM
Msg. 2 of 8
Quote: --- Original message by: Kustrin 117I made a cutscene script for my map. But it doesn't work. Sapien says that the script is compiled correctly, and there were no errors, but when in gameplay, the cutscene won't start, and the screen displays the game type (CTF, etc). Does anyone know how to solve it??? Script: (script startup cutscene (begin (cinematic_start) (camera_control 1) (camera_set cam1 100) (sleep 50) (camera_set cam2 100) (sleep 50) (camera_control 0) (sleep 60) (cinematic_stop) (camera_control 0) ) )
Edited by CorruptedHalo on Jan 5, 2010 at 02:46 AM
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Jan 5, 2010 03:05 AM
Msg. 3 of 8
If the (cinematic_stop) command is after the (camera_control) command, does the script not work????
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jan 5, 2010 03:06 AM
Msg. 4 of 8
Yeah. Keep the Camera_control after it.
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Jan 6, 2010 12:11 AM
Msg. 5 of 8
Thanks
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 6, 2010 11:00 AM
Msg. 6 of 8
Two things.
1) You don't want to use a (begin. 2) You don't use cinematic commands in a MP mod.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jan 6, 2010 04:41 PM
Msg. 7 of 8
nvm. Edited by CorruptedHalo on Jan 6, 2010 at 04:41 PM
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Jan 7, 2010 12:32 AM
Msg. 8 of 8
K.
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