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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion ».glow tags

Author Topic: .glow tags (5 messages, Page 1 of 1)
Moderators: Dennis

melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Jan 4, 2010 10:37 PM    Msg. 1 of 5       
so what i'm trying to do is get an object to glow, i'm using the .glow tags from the energy sword but the object won't glow. I can't for the life of me figure out why, i've double checked all my tags to make sure everything is referenced right. the only difference between my object's tags and the energy sword's tags is where the models are located when viewed in guerilla. In the energy sword, the markers are in the very first section, but in my object they are towards the bottom, just before geometries...i'm not sure if that matters but i thought i should mention it

has anyone else experienced problems or attempted to make an object glow?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 5, 2010 06:14 PM    Msg. 2 of 5       
I'm not sure, look at the materials fo rthe sword, maybe theres a certain type, like sky is "#sky" glow can be "#glow" I dunno. Also can be in the illumination map, make sure you have a multi applied, with a colored illum. map, not just completely black (Green channel)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 5, 2010 06:18 PM    Msg. 3 of 5       
attach lens flares in the shader of the object, recompile gbx model, your done.


melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Jan 8, 2010 03:54 AM    Msg. 4 of 5       
can you clarify what you mean by that, because there's no block in shader tags for attaching lens flares


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 8, 2010 07:24 AM    Msg. 5 of 5       
It depends on which shader type your using.

 

 
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