so im trying to compile a structure i finished and this happens
Quote:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\grif\bi
tmaps
No More Errors For Tools By: {TLS}Udie
### tech rack plate.tif
bitmap created: #256x#256, compressed with explicit alpha, 85K-bytes -bitmap compressed properly
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\grif
grif
No More Errors For Tools By: {TLS}Udie
building intermediate geometry...
choose a type for the shader 'tech rack plate':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 2
some shaders were not defined -why is it asking this?
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\grif
grif
No More Errors For Tools By: {TLS}Udie
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### The model shader tech rack plate cannot be used in the environment.
### The model shader tech rack plate cannot be used in the environment.
building subclusters...
some shaders were of inappropriate types.
C:\Program Files\Microsoft Games\Halo Custom Edition>
-level failed to construct
i dont know how to fix it, does anyone know how?