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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »structure wont compile

Author Topic: structure wont compile (2 messages, Page 1 of 1)
Moderators: Dennis

shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jan 2, 2010 02:09 PM    Msg. 1 of 2       
so im trying to compile a structure i finished and this happens

Quote:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\grif\bi
tmaps
No More Errors For Tools By: {TLS}Udie
### tech rack plate.tif
bitmap created: #256x#256, compressed with explicit alpha, 85K-bytes -bitmap compressed properly

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\grif
grif
No More Errors For Tools By: {TLS}Udie
building intermediate geometry...
choose a type for the shader 'tech rack plate':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 2
some shaders were not defined -why is it asking this?

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\grif
grif
No More Errors For Tools By: {TLS}Udie
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### The model shader tech rack plate cannot be used in the environment.
### The model shader tech rack plate cannot be used in the environment.
building subclusters...
some shaders were of inappropriate types.

C:\Program Files\Microsoft Games\Halo Custom Edition>

-level failed to construct


i dont know how to fix it, does anyone know how?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 2, 2010 02:14 PM    Msg. 2 of 2       
Your using a shader model. That can't be used for a bsp. Use a different shader. The error is kinda obvious. Looks like you forgot to rip the shader from a10...

 

 
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