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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Dec 31, 2009 06:13 PM
Msg. 71 of 86
mkay, Xel I don't really support it I just see it as a inevitable act that every so often will happen and one must learn to just live with. The main reason I keep bringing this up is because I'm kind of trying to defend Delicon and the map by saying that there are some cases where ripping might not neccesarily be "bad" I'm sure if Delicon gave them credit they probally wouldn't be too pissed off.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 31, 2009 07:01 PM
Msg. 72 of 86
Credit, and maybe asking for permission FIRST.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2009 07:50 PM
Msg. 73 of 86
People i used to rip all the time, so much so that my entire tagset had protected.bitmap, protected.gbxmodel, protected.model_animations everywhere. I was one of the first rippers around. Matt and i used to rip zteam maps all the time. I ripped the BSP (sanctuary) i ripped the HUD, i ripped just about everything in that map. Matt and i would rip certain things like, he gets the animations, and i get the models and stuff. but guess what happened? I ran into a wall, or more like nothingness. There was nothing left to rip, Matt pretty much left Halo ce at the time which slowed me a bit. It also didn't help that the best maps were only CMT snow grove, zteams coagulation, and sanctuary and H3T coagulation. i ripped all of the stuff and there was nothing left to rip so i started to get bored. I found out it was easy for me to put together CMT and zteams HUD. I started to realize that i was talented in the area of making Heads Up Displays so i started to learn how to make things in paint. then i learned how to make things in Photoshop. Then i learned how alphas and channels work. I found a place in Halo CE modding :D. I then joined some teams such as [ASP] which i co-created. i found out i didn't need to rip things anymore because it got me nowhere, sure it taught me how the tag system works, but i got no sense of accomplishment out of it. so when i joined asp i started making my own crap and i still rip every once in a while, but it's for subtle things i need such as a texture, but i don't go around giving it to noobs who will completely destroy them and degrade them and not give any credit to the original author.
Bottom line is, ripping isn't bad, at least not when it's for your own personal, not-for-your gay mapping team purposes. Giving away the tags of someone who worked hard on them and didn't mean to release them is as bad as it gets. Ripping gets you no fame, and no respect. We hate rippers and they're too stupid to realize that.
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Dark
Joined: Nov 10, 2008
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Posted: Dec 31, 2009 09:45 PM
Msg. 74 of 86
/\ same thing happened to me except people sent me the tags >.>
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 1, 2010 10:08 AM
Msg. 75 of 86
Quote: --- Original message by: jesseI was one of the first rippers around. If you've been here long enough you'd be most certain that your not. Ripping has always been around. My saying goes that if you rip it is necessary and proper to give credit and most importantly at least ask the author. If not, your being rude and not doing the simplest of tasks of at least asking. If they say no, well, ask them how they did it or just leave it. I'm pretty sure no one would say "no" to saying how they did it. If people like Mothergoat or any other great map makers from the past that have moved on, came back, and looked at where we are now, they'd provably like "wow". They'd see how much the community has changed and see all the new maps and people. The other thing they'd see is this. They'd see how much protecting and ripping has turned the community against itself with half the people being selfish and keeping tags to them self. Theres really no legitimate answer on why people do other then not wanting others to have it. If people are going to rip it, and you left it unprotected, then my statement still applies. Edited by Higuy on Jan 1, 2010 at 10:08 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 1, 2010 11:03 AM
Msg. 76 of 86
Look ,I'll be the first one to say you can learn from ripping tags, I used to rip a lot of tags and examine them, but there's also something to be said for doing it yourself. For example, if I look through my weapons, vehicles, and characters folder, there is not a single thing that I didn't make in there, except cmt's old SPI biped in my characters folder. And that pretty much applies to all my other folders. And I'm pretty damn proud of myself for that. I've figured out a lot of stuff, and I understand things better because I took the extra step and did it for myself, the hard way.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 1, 2010 11:50 AM
Msg. 77 of 86
You still have a lot of Bungie's gbxmodels and model_animations :P
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jan 1, 2010 01:41 PM
Msg. 78 of 86
(First post in a few years D: )
Okay it was a little funny to begin with, but then at page 3 it got so damn ridiculous that I thought I was listening to my 8 and 12 year old brothers fighting over the rules of a Halo 3 Multiplayer match >.>
First and foremost, by uploading ANYTHING to the internet, you pretty much have to expect someone will rip it or steal if it's of quality worth noting, heck, when I upload game's I programmed, I don't bother trying to protect them like all the other people, what's the point? If someone want's to hack it, they'll hack it, there's always a way. Same goes for artwork and modding, there will always be a way to steal it.
Nowadays I just release most of my stuff with source included, there's no point preventing hackers and what not, may as well just let everyone have the work.
Now this is where I got a little mad at you guys (Xel, you in particular) Delicon20 didn't seem like he was stealing the work just to get glory, not once did I see him claim that all the work there was his, he didn't credit the creators, no I know that, but still. If you'd kept your dick in your pants and actually thought before posting, you'd have seen that yourselves.
I am of the opinion like L0d3x, there's no point in getting all worked up, but I can't help feel pissed if someone steals hard work from someone else and claims it's their own, this is not the case however.
@Delicon20: I suggest being careful how you state "I worked hard on this!" next time, it can easily come across as you trying to claim credit for work that isn't yours, just a friendly tip :)
Now please everyone chill out, go rest up. Trolls, GTFO, go get lives, a girlfriend (or boyfriend if that's the way you swing, no offense meant there either) or something to help keep you from getting so bored that you have to flame everyone. This is why Halomaps is one of the worst places to be, infact I wouldn't be surprised if it is one of the worst modding communities =/ There's a bunch of really nice mature folk here, but for all that's worth, there's a majority of teens still going through puberty who think it's cool to wave their genitals about while they point the finger and shout.
Seriously guys, you're all teens or older, It's high time that you grew up, you'll be moving off to adult lives in just a few years if you haven't already.
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jan 1, 2010 02:15 PM
Msg. 79 of 86
Quote: Of course, still doesn't make the rippers any cooler. Of course it doesn't make them any cooler, I never said it would. Quote: Yeah, but i don't think anyone is going to reverse engineer an .exe just because he wants the source code :| Trust me, there are many many people who would do that and do that just because they can. Quote: What would you call a map in which only other people's work was worth looking at? I would call it a creative piece using other peoples art work and assets. Just because a level designer's maps are used by the mappers, doesn't mean the mappers aren't putting effort into making the maps. Same with level assets. Quote: See, we both have points, we both are reasonable, but i think it's a matter of the moralic origin when one accepts the rippers, or not. No we don't both have points, I have a point and you are merely trolling. I have checked your post history and it all looks like trolling to me =/ your argument is invalid in this situation, you should just go crawl back into the hole from whence you came.
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jan 1, 2010 02:39 PM
Msg. 80 of 86
Quote: --- Original message by: Xel Have you checked my posting history BEFORE Delicon's thread appeared? No? Yes I have, you post a lot of Spam and flames, not much of use to anyone here.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 1, 2010 02:50 PM
Msg. 81 of 86
Quote: --- Original message by: XelQuote: --- Original message by: Rexhunter99 No we don't both have points, I have a point and you are merely trolling. I have checked your post history and it all looks like trolling to me =/ your argument is invalid in this situation, you should just go crawl back into the hole from whence you came. Have you checked my posting history BEFORE Delicon's thread appeared? No? Your an idiot, hes right. All of your posts are just trolling, even if you are horrible at it. Either that, or your just plain rude and unhelpful to the people around you.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jan 1, 2010 03:11 PM
Msg. 82 of 86
Every argument can be settled by yelling the loudest. Though that is more or less an option,
A comedic, quick, lawling, utterly brutal,option...................
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 1, 2010 05:14 PM
Msg. 83 of 86
Quote: --- Original message by: Gamma927
Technically, I haven't seen a single person successfully rip a full tag from the new protection. It's all been leaks so far. And you guys care more than you guys show. Your chatbox is so amusing xD
What, like the protection in the spv2 public beta? I got the brutes out of it before I even knew of the leaked a10 existence. It was months before hcefailripper came to be.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 1, 2010 05:48 PM
Msg. 84 of 86
Quote: --- Original message by: Dark NeonQuote: --- Original message by: Gamma927
Technically, I haven't seen a single person successfully rip a full tag from the new protection. It's all been leaks so far. And you guys care more than you guys show. Your chatbox is so amusing xD
What, like the protection in the spv2 public beta? I got the brutes out of it before I even knew of the leaked a10 existence. It was months before hcefailripper came to be. I think he's talking about the protection cmt plans for mpg3.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 2, 2010 02:01 AM
Msg. 85 of 86
All I see in this map is ripped content put together with so-so gameplay. What is this, really? A free-roaming SP map? Nice concept, but the execution is a bit shaky. You've got the potential for a good SP map here - just continue working. And fix up the lag and what appeared to be an epic fail attempt at a starting cutscene.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Jan 2, 2010 11:40 PM
Msg. 86 of 86
Only got to 1:55 on the vid, and saw enough, looks good for a mod, but please give credit, I know its just a map, but giving out credit for what you have used will only make the map better =)
And for note, I like the missile launcher, nice touch to the vid. If you want to use a better recording system, use FRAPS, I believe I have it somewhere on my laptop (full version) if you want it.
I am off to bed, but wanted to say, I have always like that map, and if you can add some civilians walking around, no enemy AI (maybe they come in later on dropships), and make it more "demilitarized", then you got a working map =).
Night
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