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Author Topic: is this uber amount of triangles to much for halo? (4 messages, Page 1 of 1)
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cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 16, 2009 04:12 AM    Msg. 1 of 4       
well, last night i wiped somethin up, and i want to try it, its about 33k, including the +sky area, i realy dont wana remove any detail, and im not worry about lag. the jms is 10,9 mb :O

tool++ give me this Couldn't read map file './toolbeta.map'
building intermediate geometry...


EAX: 0x02F4BD0C
building collision geometry...
reducing collision geometry...

EBX: 0x00000000
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).

ECX: 0x09D0B000
reducing collision bsp...

verifying collision geometry...
verifying collision bsp...
EDX: 0x00000000
building portals...


EDI: 0x02F4BBD8


ESI: 0x02F4BD0C
EXCEPTION (that's all I know!)

EBP: 0x00000000

ESP: 0x00033000

EIP: 0x00433238, 57 75 20 6A ?????

unknown exception C00000FD

sneak preview, and this is not the fail map desert dunes, that was only 14k and the faces were sticking up, the map was just to big to have the detail i wanted


Edited by cody on Dec 16, 2009 at 04:12 AM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Dec 16, 2009 06:02 PM    Msg. 2 of 4       
i see no detail. Show us a wireframe or else I can't help point out areas with errors etc.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 17, 2009 02:42 AM    Msg. 3 of 4       
to me, There is too many wasted Polys on the hills =/. But sorry, i do not know how to solve the problem


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 17, 2009 03:16 AM    Msg. 4 of 4       
meh, after cuttin out lot of polys, tool will turn it into a bsp whe n the jms is around 5.3mb with about 16k triagles. :p i give up on large maps

 

 
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