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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Space map

Author Topic: Space map (28 messages, Page 1 of 1)
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Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 15, 2009 07:14 PM    Msg. 1 of 28       
After watching the Package. i had this great idea what if we put the POA and a covenet cruiser models in space as basses. and in them there will be rooms which have telporters of course since the poa inside isnt all there in one area. but basically have each ship mounted w/ a coontroll room a hanger Turets (a MAC and small auto turets for UNSC) (Scarab or plasma rounds for cov). Each ship of course will have there own flyable type of vehicle. The Mac and scarab gun of course would damage ppl inside of the ships w/ its major blast damage so ur not safe in your base. Also Have an energy shield as a hanger which can be blown up for a lil bit of time or shut off to bring in troops by a switch in the controll room. It would be most fun on CTF but also good on Team Slayer. of course we can put more rooms such as mess hall aromoury and more if we want. So anyone want to help me?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 15, 2009 07:57 PM    Msg. 2 of 28       
This idea has been thought of multiple times before. Not only would it lag immensly (assuming you got everything to sync and work correctly) it would have literally no gameplay value at all. Just moving from point A to B and fighting people in the middle. Also, the ship guns would have to be ridiciously overpowered to be able to damage people in the ship, and then people would just get spawn killed constantly because people would just hog the MAC cannon the whole game.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 15, 2009 08:29 PM    Msg. 3 of 28       
no not true, if you set the turets like in the halo series the weapons would have like a 5 minute charge to fire.


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Dec 15, 2009 08:52 PM    Msg. 4 of 28       
Thats kinda like the space maps in Star Wars: Battlefront II.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 15, 2009 08:59 PM    Msg. 5 of 28       
yeahthats also what i was thinking.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Dec 15, 2009 09:02 PM    Msg. 6 of 28       
i can help, im crappy at modeling, but i can do scripts and sapien. but if you want, i can try to model it anyway


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Dec 15, 2009 09:06 PM    Msg. 7 of 28       
I can just smell the LAAGs and lag.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 15, 2009 09:13 PM    Msg. 8 of 28       
get a better pc if you think your going to lag. cause aprtnly you cant even play a10. You guys im not gonna model the whole poa! of course not thats crazy. just put certain rooms in it. The turets will be controlled on the control room of course. so not that much rooms. so calm down. there will not be lag at all unless your pc realy sucks then id sugest going bk and playing a diffrent game. cause unlike other mapping people idc if your pc can run it. im going to make it for the ppl who paid good money and deserve a good map.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 16, 2009 06:23 PM    Msg. 9 of 28       
Quote: --- Original message by: Slayer117
im going to make it for the ppl who paid good money and deserve a good map.

So just because someone can't afford a higher end pc, they don't deserve to play your maps?
Wow, way to be an ass.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Dec 16, 2009 08:35 PM    Msg. 10 of 28       
Slayer , some people who make maps auctually allow exceptions for people who cant handle the huge maps , so everyone can have fun on it. Besides , when I look at your idea , it dosent seem like a 'good' map. There's already a few POA Battle maps on Halomaps , so yours will just be another map , collecting dust in the back of the maps section.


Hawkeye 117
Joined: Jul 26, 2008

No Fear, Vehicle Noob is Here!


Posted: Dec 16, 2009 08:41 PM    Msg. 11 of 28       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Slayer117
im going to make it for the ppl who paid good money and deserve a good map.

So just because someone can't afford a higher end pc, they don't deserve to play your maps?
Wow, way to be an ass.


It's better than having to severely cut down the map so it can be played by people with a bad Pc.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 17, 2009 11:53 PM    Msg. 12 of 28       
yeah but then we would have to take away of some of its finer features. Tell me what would cause lag and i would take it out.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 18, 2009 12:32 AM    Msg. 13 of 28       
The idea itself will cause lag.
The sheer amount of polies from both the POA and the TAR would cause massive lag if left unportaled. I assume you can't portal because 90% of the community, including myself, can't portal.
If that wasn't enough, 16 players would be on the map at all times, causing even more lag.
Also, keep in mind all the scenery you'd need, which starts to lag at anything over 100 sceneries. And you still have vehicles to go, which you'll need a lot of, because this map will most likely be very big. And after that, weapons. If you've got 16 players all flying vehicles and shooting at the same time on an unportaled map that includes 2 fully detailed ship exteriors plus some interiors, you're bound for a lot of lag.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Dec 18, 2009 02:50 AM    Msg. 14 of 28       
UnevenElefant5 why bother arguing? We all know your right and chances are this map will fail just like all the other ones. No Slayer117 I'm not discouraging you from making this map it's just what sounds good on paper doesn't necessarily mean it will be good ingame. I doubt you'll be able to make this map with a good re-playability (because that's all what HCE is about) or make it without lag. I hope you can prove me wrong.


YORK
Joined: Jun 20, 2009

Red vs Blue FTW


Posted: Dec 18, 2009 02:02 PM    Msg. 15 of 28       
well Calvin..Despite what they are saying.i think this would be great.i do agree with UnevenElefant5 that it would lag...but if you got past that i do NOT think it will be "just another POA map" i know i would play it.and i will help anyway i can.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 19, 2009 01:48 PM    Msg. 16 of 28       
it wouldnt cause lag. look at extinction the poa and covie ship are both there and i never lag and niether do most ppl. if 1 person cant play it thats ok but if the majority can then i think it should be made.


jjwk544
Joined: Jun 30, 2007

That's Right, I'm Back. Again.


Posted: Dec 19, 2009 02:06 PM    Msg. 17 of 28       
You wouldn't be able to sync everything. +Lag.


vmt
Joined: Jan 29, 2008


Posted: Dec 19, 2009 10:15 PM    Msg. 18 of 28       
So basically Star Wars Battlefront 2 :D Lets do it! lol I i wish.


someone not important
Joined: Sep 2, 2007


Posted: Dec 19, 2009 10:58 PM    Msg. 19 of 28       
Quote: --- Original message by: Slayer117
it wouldnt cause lag. look at extinction the poa and covie ship are both there and i never lag and niether do most ppl. if 1 person cant play it thats ok but if the majority can then i think it should be made.


Extinction lags on low-end PCs. It did on my old graphics card, and it lagged on my friend's computers.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 19, 2009 11:57 PM    Msg. 20 of 28       
Quote: --- Original message by: Slayer117
it wouldnt cause lag. look at extinction the poa and covie ship are both there and i never lag

Maybe you and some others don't, but a good amount of people do lag, you just don't hear about them because they don't play on extinction. Why? Because they lag >.>


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Dec 20, 2009 12:25 AM    Msg. 21 of 28       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Slayer117
it wouldnt cause lag. look at extinction the poa and covie ship are both there and i never lag

Maybe you and some others don't, but a good amount of people do lag, you just don't hear about them because they don't play on extinction. Why? Because they lag >.>


yup.

i don't really care if you make a map i can't play. there's lots of maps i stay away from for that reason. the only thing that sucks is someone will have it in rotation and during a decent set, bam! half the players in the server drop. not a good thing when the number of players is already low.

you could easily dumb this down and still keep the same idea. for one, if you make the interiors that are only accessable by teleports outside of the skybox for the space battle area, then they will act as separate clusters (portalled areas) and you won't have to worry as much about lag in those areas. try it out...make several rooms with teles but keep them all under the same object. when you open up the scenario only the room the camera is in will render.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 20, 2009 01:58 AM    Msg. 22 of 28       
so your saying i shouldnt make this because some people wont be able to play on it? but some people will.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Dec 20, 2009 03:54 AM    Msg. 23 of 28       
Quote: --- Original message by: Slayer117
so your saying i shouldnt make this because some people wont be able to play on it? but some people will.


We're not telling you not to make it. We're just stating the things that WILL be wrong with it.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 20, 2009 04:27 AM    Msg. 24 of 28       
Anyone else noticing a pattern?



Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 20, 2009 09:29 AM    Msg. 25 of 28       
Its a conspiracy!

anyway im throwing a team together to start working on this map. im very sorry gor the people who cant play on it so i'll try to make it less laggy as possible.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Dec 20, 2009 11:21 AM    Msg. 26 of 28       
Quote: --- Original message by: Slayer117
so your saying i shouldnt make this because some people wont be able to play on it? but some people will.


no. i'm saying it it's not the greatest idea to make a map that people can't play so you should try and take advice, like the advice i gave you, to make it as playable as possible.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 20, 2009 12:22 PM    Msg. 27 of 28       
MAC gun is stupid idea. POA rooms are easy to model, covy rooms not as simple really.

And the idea of having turret controls in one room is just stupid... if an enemy gets into the room whilst there are like 5 people on the turrets he can easily kill them all because they can't see he is in there...

Or you could add a trigger volume at the doorway to detect enemy's coming in then make a alarm sound...

Turrets are crap though, little pussies use them... to kill people from a distance, you want more air combat. I can see people adding Jets though, which is stupid because they won't work without oxygen.

You would have to modify the jet engines and make them look like space jets or whatever they use.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 20, 2009 01:36 PM    Msg. 28 of 28       
when an enemy is on board the ship or when ever the shields go down to the hanger an alarm will go off warning people to protect the bridge at all costs. the Turrets will be minmal barley no damage. it would only be against small covenet vehicles like seraphs or banshees. The Mac cannon has a 3 minute recharge and is basicaly used to lower shields to the covenet hanger so troops may acses it. You can also use the mac gun for heavy damage for people inside the ship. the indors of each ship will be very close to the walls so when the MAC cannon hits it will lower the shileds or kill the player (determining how close the player is to the wall). same thing for Covie ship it has a main canon which does heavy damage also. so if anyone would like to help me model some interiors of the ships that would be nice.

 

 
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