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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Crewman problems

Author Topic: Crewman problems (5 messages, Page 1 of 1)
Moderators: Dennis

CorruptedHalo
Joined: May 18, 2009


Posted: Dec 14, 2009 09:34 PM    Msg. 1 of 5       
Well, someone made me a crewman model with a sniper across his back, but the animations are all screwed up. When I load him in sapien, he sways a little like normal, but he has his arms out like he's on a crucifix (no slander intended.) Since I'm one of those people who likes things to be perfect before getting ingame, I don't know if he can move, etc.
Halps


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 14, 2009 09:44 PM    Msg. 2 of 5       
test him in game or show me a pic of it in sapein. but that would be cool if the sniper works how im thinking ur making it basicly a back pack weapon marine like the back pack weapon spartans but i could be wrong but it would be tight.


CorruptedHalo
Joined: May 18, 2009


Posted: Dec 14, 2009 09:53 PM    Msg. 3 of 5       
pic:


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 14, 2009 10:42 PM    Msg. 4 of 5       
Yeah, I was the guy who made it for him. I had to edit the node linking in the .gbxmodel tag for it to match up with the animations file, and I changed the node checksum list to match the crewman's animation file. I really have no idea what's going on. I've had this happen to me before, but I've never figured out how to fix it.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 15, 2009 01:10 AM    Msg. 5 of 5       
Ok I know say if you played the old campaign on pc and bumped a marine they dont have anims to cover what they are doing so either the animation it is in is the anims that it doesnt have say if you put start on crouch. it would do that to that guy

 

 
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