
Elbarto_666
Joined: Nov 28, 2009
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Posted: Nov 29, 2009 11:55 PM
Msg. 1 of 5
so i made some adjustments to bloodgulch last nigh as my first mod and ran into some issues wich all cleared up till i tried timberland i put a wharthog on the hills behind the a base and turrets on top onf the bases and well..... they didnt show up on sides turetts did but the other sides didnt and in gephyrophobia i had the same problem the turrets wont show up on top of the tower in the middle nor do any of the tanks i put up to (only 4) except one......... idk what im doing wrong do i need to take out some of the other vehicles?
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spartin115
Joined: Sep 26, 2009
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Posted: Nov 30, 2009 01:06 AM
Msg. 2 of 5
do you have theses vehicles in your globals?
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Elbarto_666
Joined: Nov 28, 2009
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Posted: Nov 30, 2009 03:01 AM
Msg. 3 of 5
globals? what would that be? also i heard that it could be the vehicle limit were do i find this is it hmt cuz i cant find it there lol
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killer kiwi
Joined: Feb 10, 2007
live and let die
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Posted: Nov 30, 2009 03:24 AM
Msg. 4 of 5
the globals tag is in the directory tags\globals directory and the file is globals.globals. You open this file in gurriler and about half way down you will fins the section on vehicles. You can only have 6 differnt types of vehiclesin a map without using scripting. So you may have to change one of the vehicles that you are not using in your map.
Note: By 6 different vehicles i mean that you can more that 1 vehicle for each of the different vehicles
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Nov 30, 2009 03:30 AM
Msg. 5 of 5
you can, of course, bypass the 6 vehicle limit via scripting, but that is kinda hard. if you need a tut on one however, PM me.
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