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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Map help

Author Topic: Map help (4 messages, Page 1 of 1)
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Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Nov 29, 2009 05:41 PM    Msg. 1 of 4       
http://i193.photobucket.com/albums/z215/Halosnake/E3pOPC2009-11-2905-27-34-00.png

I don't no what I did wrong this time,I use radiosity_start and my map pop up,but the bitmap is mest up and my water looks like someone bit half of it.


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Nov 29, 2009 06:30 PM    Msg. 2 of 4       
I presume you named the water material in 3ds max/gmax with just the name "water" then the required symbol for render only and/or fog.

It is using the b30 water shader by default, and if you look at the base map within that shader and view its alpha you will see the shape of the island that won't be visible.
You either need to replace that base map with a white texture and compressed with explicit alpha or copy that shader into your maps directory and do the above. The latter will allow you to keep the unmodified b30 shader.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Nov 30, 2009 04:19 PM    Msg. 3 of 4       
Im using 3ds max 7 for got to say that, I made a plane and names it water!$ I fix the other bitmap problems I just need to fix water now.

I tryed b30 water shader but now it's even worse than before,its only a small water the size of my hand.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Nov 30, 2009 06:31 PM    Msg. 4 of 4       
1st page: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=29873

name the geometry water!$
name the material something else

 

 
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