
lockon0830
Joined: Oct 13, 2009
SFloyd is a sad girl makakule : (
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Posted: Nov 29, 2009 07:34 PM
Msg. 1 of 4
I imported a rigged model in .obj format into in 3dsMax 8, but when it imports it doesn't have bones. Is there a way to make the bones visible? I tried "unhide all" but it didn't work.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Nov 29, 2009 07:47 PM
Msg. 2 of 4
Quote: --- Original message by: l283023 Does the obj format support bones, or bones that 3ds Max would recognize? I've had this problem multiple times in the past and was never able to solve it; could that really be the problem? Edited by seanthelawn on Nov 29, 2009 at 07:48 PM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Nov 29, 2009 07:50 PM
Msg. 3 of 4
If you export a rig or model as .obj it does not support bones or nodes. Want work that way.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Nov 30, 2009 06:26 AM
Msg. 4 of 4
Quote: --- Original message by: DarkLord0912 If you export a rig or model as .obj it does not support bones or nodes. Want work that way. I hate that. What way of exporting DOES support it?
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