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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »OBj model bones help

Author Topic: OBj model bones help (4 messages, Page 1 of 1)
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lockon0830
Joined: Oct 13, 2009

SFloyd is a sad girl makakule : (


Posted: Nov 29, 2009 07:34 PM    Msg. 1 of 4       
I imported a rigged model in .obj format into in 3dsMax 8, but when it imports it doesn't have bones. Is there a way to make the bones visible? I tried "unhide all" but it didn't work.


SeanTheLawn
Joined: Sep 4, 2007


Posted: Nov 29, 2009 07:47 PM    Msg. 2 of 4       
Quote: --- Original message by: l283023
Does the obj format support bones, or bones that 3ds Max would recognize?

I've had this problem multiple times in the past and was never able to solve it; could that really be the problem?
Edited by seanthelawn on Nov 29, 2009 at 07:48 PM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Nov 29, 2009 07:50 PM    Msg. 3 of 4       
If you export a rig or model as .obj it does not support bones or nodes. Want work that way.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 30, 2009 06:26 AM    Msg. 4 of 4       
Quote: --- Original message by: DarkLord0912
If you export a rig or model as .obj it does not support bones or nodes. Want work that way.


I hate that. What way of exporting DOES support it?

 

 
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