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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien floor problem

Author Topic: Sapien floor problem (3 messages, Page 1 of 1)
Moderators: Dennis

AprilsFire
Joined: Mar 15, 2009


Posted: Nov 27, 2009 04:06 PM    Msg. 1 of 3       
ok ive made maps befor but i dont know if i forgot a step or what but as to my knowledge i have done everything right so far except now when i open sapien and the floor looks lilke bloodgulch like it should but there are black parts on it.

like so



dose anyone know what the problem is? cause i dont know and i have tried everything to see what i have done wrong.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Nov 27, 2009 11:31 PM    Msg. 2 of 3       
Your doing what you shouldn't be. Don't remake the shaders, your bitmaps looks like the alpha on it was messed up.


AprilsFire
Joined: Mar 15, 2009


Posted: Nov 27, 2009 11:40 PM    Msg. 3 of 3       
so how do i fix this? ive already tried re installing halo ce along with heck. i dont know what im doing wrong. can you explain a little more or give me some instructions? all i did was open my bitmaps with gorilla. i made the shader using 28 and using detailed ground bitmap and then samething 28 and detailed sand bitmap. then i saved it in to a folder called shaders then built the structure. if you have xfire please message me my username is thepoweran. or just reply here.

 

 
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