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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Various issues/questions

Author Topic: Various issues/questions (3 messages, Page 1 of 1)
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Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: Nov 20, 2009 06:25 AM    Msg. 1 of 3       
Hiya,

It's been a while since I've been to the forums, and I never did anything noteworthy while I was active, so I don't expect any of you to remember me. But, just today I started to mod again, and ran into several obstacles that both cunning ideas and a now tired friend on Xfire helped to fix. But, now that I'm all cunning-ed out and he doesn't know what to do, I came here.

I'm trying to mod chronopolis v.3 (I don't care about your opinions on what's a good map to mod, unless it is something like "that map/item is unmoddable for so-and-so". Same for vehicle/weapon choices.); I'm trying to make a more RP-friendly version. I may or may not release it publicly, as right now it's just a theory.
Okay, so I'm trying to use the following vehicles:
Red Civilian Hog- using same from map
Bulldog- Same from map
Police Warthog- http://hce.halomaps.org/index.cfm?fid=4888
Transport Hog- Not sure where I got it; I probably pulled it off one of the RPG_Beta maps
Bobcat- http://hce.halomaps.org/index.cfm?fid=4644
Original LAAG Warthog (standard chaingun Hog)

My problem lies, I think, spread around. The tags for the LAAG and Police Hog got mixed, so now I have two Police Hogs that think they both have a turret (which is invisible). The Bulldog is flippable, but not drivable; and the red civilian hog seems to be working just fine.
I think this is also where things got loopier. I have two of EVERY vehicle type on each team index (my friend on Xfire told me to do this), going all the way to Team Index of 5. With the gametype's vehicle spawn settings to default, only the transport warthog and the red civilian show. With the settings to 4 of each, only the red civilian spawns. The code 'cheat_all_vehicles' gives me all the vehicles, which is how I discovered the problems with the Police Hogs and the Bulldogs.



On the day (well, two days technically, as I've been at this roughly six or so hours and it is now 3 AM) I started this, I got several errors with Sapien (fixed by deleting all vehicles in the map, through Guerilla), reinstalled HEK twice, tried with a completely empty tags folder, got a headache, deleted things in the wrong order, so all in all, everything's jumbled.


Anyway, my main questions ARE:

What do I do to get as many vehicles as possible to spawn?
Will I have to take the (Police Hog/LAAG Hog/ Red Civilian Hog) out for it to work?
(if one of the hogs has to be removed) Can you suggest a vehicle as a replacement?



I have also changed the biped and weapons, but I don't think that affects vehicles. Links to tutorials/items would be appreciated

Thanks,
Vlad


Note: Extra details upon discovery or request will be posted in the first post (ie, this one) in the form of edits. I apologize for any confusion when reading the above, as I wrote it at 3 AM.


IMPORTANT EDIT:
I've fixed some of my troubles! Woohoo!
-On the police warthog, I wasn't aware that a .vehicle came with the tagset; it works dandy now. I also assigned it a different folder in tags\vehicles so there wouldn't be any misdirects.
-The bulldog never started to work, so I replaced it with the 'Infernus' conversion from GTA
-I scrapped the Red Civilian hog entirely, so the LAAG works fine now. I replaced it with the Pimped Civilian by Inkscape; except for where I had to make a new folder and rename a few files, it works fine

Questions that still exist:
-How do I spawn all six vehicles across the map, with the most laid out as possible?
-Is there a limit for how many vehicles per type on the team index?

I know all the vehicles spawn normally, because I placed one of each on Team Index '0', and they all were there.
Edited by Vlad on Nov 20, 2009 at 05:30 PM


EDIT 2:
Ok, all my vehicle related issues have been solved; now it's on to weapons.
I have a silenced SMG and the revolver to star by default, but when my friend hosted it, something with his gametype's weapon preferences changed it; instead of teh SMG/Revolver, there was a BR that shot tank shots, and a default pistol with the revolver's model and animations. I looked, and I don't see either of those in the globals, or the .scenario. How can I remove them from the map entirely?
Edited by Vlad on Nov 20, 2009 at 07:45 PM


CURRENT ISSUES:
1: For some reason, during the private beta tests, the map occasionally exceptions when a player exits a vehicle. What causes exceptions, and what can be done to improve upon it?
2: I found programs to change the strings, but they don't work; the other programs fail to see the file that I stare at in confusion.
3: (as a possibility) Is there a complicated process to giving each team a different biped?
Edited by Vlad on Nov 21, 2009 at 03:56 AM
Edited by Vlad on Nov 23, 2009 at 05:10 PM
Edited by Vlad on Nov 24, 2009 at 05:07 AM


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Nov 20, 2009 09:48 AM    Msg. 2 of 3       
Quote: What do I do to get as many vehicles as possible to spawn?

if you wont to have more than 6 differnt types of vehicles you will have to write a script to get them to spawn.

But if you wont 6 or less you can just put them into the vehicles section in the globles.globles tag.

if you need more help on this add killerkiwi011 to xfire


Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: Nov 20, 2009 04:03 PM    Msg. 3 of 3       
Quote: --- Original message by: killer kiwi
Quote: What do I do to get as many vehicles as possible to spawn?

if you wont to have more than 6 differnt types of vehicles you will have to write a script to get them to spawn.

But if you wont 6 or less you can just put them into the vehicles section in the globles.globles tag.

if you need more help on this add killerkiwi011 to xfire



Killer, I already knew that. It's how I get them to spawn in the first place. My problem is that only a few of the vehicles are spawning when I test the map; I can still get them via all_vehicles.

 

 
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