
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 20, 2009 01:05 AM
Msg. 1 of 4
So basically, I've got this animation that basically just spins the object 360 degrees. Now, if I just rotate it, the rotation starts out slow, then speeds up, then slows back down, I need the speed to stay constant throughout the whole animation.
Second, I need this animation to be overlayed onto the other animations. It's for a weapon. Part of the gun spins constantly, so I need to know how to apply this animation as an overlay (like first-person moving)
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Nov 20, 2009 01:28 PM
Msg. 3 of 4
Quote: --- Original message by: UnevenElefant5I need the speed to stay constant throughout the whole animation. select all frames, go up to curve editor and pick linear...i think that's right...i could tell you for sure if i had max open right now... Edited by sleepy1212 on Nov 20, 2009 at 01:29 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 22, 2009 11:19 AM
Msg. 4 of 4
Quote: --- Original message by: halo3n00b i think the spinning part would be in the idle. No, because then it would only play during the idle animation, I need to figure out how to overlay it on top of the other animations, so it plays continuously during every animation, not just idle.
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