
CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 12, 2009 10:40 PM
Msg. 1 of 12
Since my Halo takes forever to load because of all the maps I've downloaded, and I don't want to test something that'll just exception me, does this script look ok? *look below for script* also, how would I make the screen fade to black and say You win! Press Esc for Options...at the end of 10 waves?
Edited by CorruptedHalo on Nov 13, 2009 at 03:42 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 12, 2009 10:43 PM
Msg. 2 of 12
No, it won't work, because all your ai_living_counts reference an AI encounter named "ai", which doesn't exist. To make the screen fade to black, add (fade_out 0 0 0 90), to make it fade out in 90 ticks. 0 0 0 is the RGB code for black (quite obviously). Then, use a HUD message to display the You win! Press Esc for Options.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 12, 2009 10:45 PM
Msg. 3 of 12
how 'bout now?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 12, 2009 10:50 PM
Msg. 4 of 12
Missing parentheses at the end.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 13, 2009 01:16 AM
Msg. 5 of 12
Check your inbox.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 13, 2009 01:28 AM
Msg. 6 of 12
Checked.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 13, 2009 03:41 AM
Msg. 7 of 12
(script startup ai_place (sleep_until (volume_test_objects W1 spawn (players)) 15) (ai_place wave1) (sleep_until (= (ai_living_count wave1) 0) 15) (ai_place wave2) (sleep_until (= (ai_living_count wave2) 0) 15) (ai_place wave3) (sleep_until (= (ai_living_count wave3) 0) 15) (ai_place wave4) (sleep_until (= (ai_living_count wave4) 0) 15) (ai_place wave5) (sleep_until (= (ai_living_count wave5) 0) 15) (ai_place wave6) (sleep_until (= (ai_living_count wave6) 0) 15) (ai_place wave7) (sleep_until (= (ai_living_count wave7) 0) 15) (ai_place wave8) (sleep_until (= (ai_living_count wave8) 0) 15) (ai_place wave9) (sleep_until (= (ai_living_count wave9) 0) 15) (ai_place wave10) ) Would this work?
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killer kiwi
Joined: Feb 10, 2007
live and let die
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Posted: Nov 13, 2009 01:42 PM
Msg. 8 of 12
As far as I can see this line wont complie as the name of the trigger volume is a two word name (sleep_until (volume_test_objects W1 spawn (players)) 15) I wound make it (sleep_until (volume_test_objects W1_spawn (players)) 15) Hope this helps the rest looks good to me Edited by killer kiwi on Nov 13, 2009 at 01:42 PM
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 13, 2009 01:45 PM
Msg. 9 of 12
noted, thanks :)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 13, 2009 07:28 PM
Msg. 10 of 12
It'll compile with a space, BUT you need quotes around the name. That's how I compile maps with spaces. It also makes it perfect for SP maps, because if the map name was:
Firefight Portent
Entering in map_name Firefight Portent wouldn't run the map. It takes skill to run that :]
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Nov 13, 2009 08:46 PM
Msg. 11 of 12
Quote: --- Original message by: Gamma927 It'll compile with a space, BUT you need quotes around the name. That's how I compile maps with spaces. It also makes it perfect for SP maps, because if the map name was:
Firefight Portent
Entering in map_name Firefight Portent wouldn't run the map. It takes skill to run that :] What skilll is involved putting quotations around a couple of words?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 13, 2009 09:00 PM
Msg. 12 of 12
The fact that you actually learned that, instead of saying "z0mg h4x, this r haz spaces, i r never gunna be abl3 to plah it"
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