
Advancebo
Joined: Jan 14, 2008
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Posted: Nov 13, 2009 02:49 PM
Msg. 36 of 37
Quote: --- Original message by: p0lar_bear It should give a fairly accurate representation on where bullets are going to land, how the gun acts, and what its purpose is. Think of the assault rifle's reticle: when fired in bursts, all shots land inside the reticle, and being a fully automatic weapon, the little lines on the outside of the circle suggest that continuous automatic fire will result in shots landing outside of the reticle. Sniper shots always land in the circle (when zoomed), and the dot suggests that it's a precision weapon.
What you should do is once the weapon's settings are set in stone, turn off the hud, stand back from a wall some, and fire a bunch of shots at the wall, clicking with each shot at a somewhat slow pace. Make sure you're zoomed into the highest level when doing this, if your weapon has zoom and/or functions as a sniper rifle.
Draw your reticle around the bullet holes to give the idea of where the bullets are going, then build on it a little, adding those little markings that work with the weapon's function.
I'm saying all this because I don't know how your gun works. :P
And all that said, I like the second one, anyway. Alright, will do. Nice post btw :)
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Corvette19
Joined: Feb 27, 2007
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Posted: Nov 14, 2009 09:07 PM
Msg. 37 of 37
2nd one. Also I like how you used the heartbeat sensor on MW2 for the ammo meters. That's one kewl idea you got there.
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