
Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 7, 2009 06:07 PM
Msg. 1 of 35
Details:The map name is Odyssey. I searched on Halomaps and I didn't see any map called Odyssey and I searched on the forums and I never saw a WIP named Odyssey. Its just an idea for now, but I feel about ready to model it. Actually, I'm 95% sure I'm going to do this so lets just call it a WIP. Its a fairly small/medium map. I might just make covenant style bases (or just one in the center of the map) and/or make underground tunnels that burrow under the map. The brown area is above the map and is not in the gameplay... Go ahead and crit but just make it constructive... I'm thinking about making a deep trench/hole in the middle of the river that will kill you, but I'm not sure because the river is more shallow then deep so you can cross it (most of it). Out in the lake/ocean below the map I might add the forerunner structure (where you kill the Prophet of Regret), seen on the Halo 2 level, Regret. I will start very soon or as soon as I get a new graphics card. My last one got fried (nVidia GeFore 6200, it was okay but I needed/still need a better one anyway) and I'm stuck with my intergraded graphics card. Even Halo is telling me its not the best to use (although I can still run it). Gmax gets very laggy with not even that many polies made so to at least finish the map, I definately need a new one (idea's anybody?). Help:...?I really doubt I'll need help with this but you can ask me or I'll just ask for help here if I'm going to need it. Possible Weapons:Assault Rifle (1, each at both bases) Battle Rifle [Fully working] (1 possibly, with 2 frag grenades) Pistol or M6C [Fully working] (1 each at both bases or you start with one) Sniper Rifle (1 or 2, on hills in center of map) Plasma Rifle (1 each at both bases) Plasma Pistol (1 each at both bases, one underground) Shotgun (1 underground) Rocket Launcher (maybe, at the edge of the map, at the waterfall) I need to balance the map out so I might not add rocket launcher but I'm almost sure I'm not taking out the shotgun. I might just add one sniper and make the two hills on the sides of the river connected and just make a bridge over the river, but if you fall off it you'll die. Possible Vehicles:Warthog (1 each at both bases) Rocket Warthog (1 each at both bases) Ghost (1 each at both bases) I also need to balance the vehicles since the map isn't that large and I really doubt that I'm going to add rocket warthogs, but I'll see how the map turns out. Pics/Screenshots:This is just a basic idea, and my painting skills in paint isn't the 100% the greatest nor is it the perfect idea of how it's going to look, because you can obviously tell each side isn't very balanced. This layout design is subject to change and is not the final:  Same with the base layout design: Old Pics/Screenshots:Original layout design, 11/7: (lol 117)http://i767.photobucket.com/albums/xx314/BloodyJabs/Untitled-1.pngEdited by Bloody Jabs on Nov 8, 2009 at 10:58 PM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Nov 7, 2009 06:15 PM
Msg. 2 of 35
So wheres the way across?
|
|
|

sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
|
Posted: Nov 7, 2009 06:15 PM
Msg. 3 of 35
I have a question, what's the point of the rest of the map when red and blue are so close together? most of the map would be ignored unless it were really small. i think it would be better for you to re-route traffice at least around the waterfall, making the river uncrossable between the bases.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Nov 7, 2009 06:20 PM
Msg. 4 of 35
Quote: --- Original message by: Advancebo So wheres the way across? teh waterfall is mai guess
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 7, 2009 06:25 PM
Msg. 5 of 35
Quote: --- Original message by: Advancebo So wheres the way across? You can walk/drive right trough the river, it isn't that deep. Its about as deep as the Beaver Creek one, just larger. Quote: --- Original message by: sleepy1212 I have a question, what's the point of the rest of the map when red and blue are so close together? most of the map would be ignored unless it were really small. i think it would be better for you to re-route traffice at least around the waterfall, making the river uncrossable between the bases. I do see what you mean, I was thinking about making the center divider between the bases where the waterfall is to go out into were the hills are, and you would have cross the map by going out near the edge of the map and/or plus crossing bases using the underground tunnels like Danger Canyon does, but just a little more complicated. I was also thinking about a huge trench in the river where you are talking about that would make you fall to your death. Quote: --- Original message by: Xel you know, sidewinder is shaped the same Yeah I did notice that, the bases WILL NOT be shaped like that. Thats my part in where I said I have crap skills in paint. They may be longer to get to, they are underground (I may just make a picture to see what I mean), or are more cornered to the outside of the map (meaning end blue base may be facing South of my picture instead of West). Edited by Bloody Jabs on Nov 7, 2009 at 06:35 PM
|
|
|

gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Nov 7, 2009 06:44 PM
Msg. 6 of 35
I think you should do something like this rather than put a trench in the river 
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 7, 2009 07:08 PM
Msg. 7 of 35
Quote: --- Original message by: gruntfromhalo Actually I was sort of thinking that, I may just do that. Also this is what I am thinking of for the bases: 
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 7, 2009 09:11 PM
Msg. 8 of 35
Quote: --- Original message by: I will give noobs recon cool map, base placements sux cant wait 2 play it soon Umm... K.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Nov 7, 2009 11:07 PM
Msg. 9 of 35
Quote: --- Original message by: Xel dunno why, i like the guy above me xD and this guy is still mai slave
|
|
|

pwner5889
Joined: Jun 13, 2008
|
Posted: Nov 7, 2009 11:20 PM
Msg. 10 of 35
Pretty nice concept. But the bases are too close together. I see that the gameplay might be similar to sidewinder. As stated earlier by someone else. The area near the waterfall. Make it so that if you go in the water you die. That way, you would have to make the players cross a bridge to get to the other side. Make that brigde in the other side of the map. Also, throw in a couple of teleporters. There, you're done. lol
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 7, 2009 11:46 PM
Msg. 11 of 35
Quote: --- Original message by: pwner5889 Pretty nice concept. But the bases are too close together. I see that the gameplay might be similar to sidewinder. As stated earlier by someone else. The area near the waterfall. Make it so that if you go in the water you die. That way, you would have to make the players cross a bridge to get to the other side. Make that brigde in the other side of the map. Also, throw in a couple of teleporters. There, you're done. lol Well the map isn't going to be very large, and I doubt I'll use a teleporter, but if I do, it goes undergound.
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 8, 2009 01:22 AM
Msg. 12 of 35
Yeah, I'm definately making the bases like that, would be way too plain and boring without em...
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Nov 8, 2009 01:23 AM
Msg. 13 of 35
May add underground caves and tunnels?
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 8, 2009 01:39 AM
Msg. 14 of 35
Well I wanna see the end poly count before I can make underground tunnels and I want to see how the map turns out after modeling the exterior.
|
|
|

sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
|
Posted: Nov 8, 2009 04:19 PM
Msg. 15 of 35
i'm with this one....i just didn't want to intrude on his layout..but it's what i would do if i were making this map...
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 8, 2009 07:21 PM
Msg. 16 of 35
Actually the layout grunt gave is how I'm going to do it. Where the red base originally was, I may just shorten it up and probably put some small entrance to the underground tunnels or some kind ancient forerunner ruins there. I'm going to update my layout in sec.
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 8, 2009 09:25 PM
Msg. 17 of 35
Quote: --- Original message by: I will give noobs recon gruntfromhalos design is ok n all but i like jabs idea of the somewhat summer version looking sidewinder... Um... http://hce.halomaps.org/index.cfm?fid=3979 ?
|
|
|

PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
|
Posted: Nov 8, 2009 10:26 PM
Msg. 18 of 35
Quote: --- Original message by: Bloody JabsQuote: --- Original message by: I will give noobs recon gruntfromhalos design is ok n all but i like jabs idea of the somewhat summer version looking sidewinder... Um... http://hce.halomaps.org/index.cfm?fid=3979 ? OMG He copied me just like Spring Gulch D:
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Nov 8, 2009 10:30 PM
Msg. 19 of 35
Except the shaders are much better, and the ground texure doesn't make you puke.
|
|
|

PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
|
Posted: Nov 8, 2009 10:46 PM
Msg. 20 of 35
LOL thanks for the Crit.
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 8, 2009 10:46 PM
Msg. 21 of 35
Quote: --- Original message by: I will give noobs reconQuote: --- Original message by: Bloody JabsQuote: --- Original message by: I will give noobs recon gruntfromhalos design is ok n all but i like jabs idea of the somewhat summer version looking sidewinder... Um... http://hce.halomaps.org/index.cfm?fid=3979 ? ooh sweet snuff i have been looking for somethin like that it looks way better than sidewinder itself :) Snuff? Anyway here is the now layout design for the map... Yes you can cross the river without dying and I doubt I'll put in a trench... The river will not bee that steep at all and will not go past the player's hips or torso, so I might not make it that wide; maybe just a little wider than Beaver Creek's. I sort of took grunt's idea but I placed it differently. Red base won't be shaped kind of small like that and blue may go south a little bit. What do you think?
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 9, 2009 01:01 AM
Msg. 22 of 35
Quote: --- Original message by: Bloody Jabs Where the red base originally was, I may just shorten it up and probably put some small entrance to the underground tunnels or some kind ancient forerunner ruins there.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Nov 9, 2009 04:10 AM
Msg. 23 of 35
I saw the wall of text so I just looked at the pictures. My question is how large do you plan on making the river? If you plan on making it the width of say blood gulch I suggest adding boats or something that goes fast in the water. Since the Warthogs go slower.
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 9, 2009 06:06 AM
Msg. 24 of 35
Quote: --- Original message by: Bloody Jabs Yes you can cross the river without dying and I doubt I'll put in a trench... The river will not bee that steep at all and will not go past the player's hips or torso, so I might not make it that wide; maybe just a little wider than Beaver Creek's.
|
|
|

MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
|
Posted: Nov 9, 2009 09:22 AM
Msg. 25 of 35
|
|
|

MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
|
Posted: Nov 9, 2009 04:09 PM
Msg. 26 of 35
its nore like a combo of mystic and beavercreek, that better?
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 9, 2009 04:13 PM
Msg. 27 of 35
Here's what I really need to say: The river you see in the layout design is a lie. Its too large for what I'm thinking, I'm just really going to call it a creek actually. 2nd page already? Edited by Bloody Jabs on Nov 9, 2009 at 04:13 PM
|
|
|

MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
|
Posted: Nov 9, 2009 04:44 PM
Msg. 28 of 35
I hope you don't mind, I made you some cool concept art :D I hope I got it accurate to what you were saying 
|
|
|

MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
|
Posted: Nov 9, 2009 05:07 PM
Msg. 29 of 35
at least mine is proportional, bases, creek
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 9, 2009 05:21 PM
Msg. 30 of 35
Its a good concept Ryan, but I'm sticking with mine and just to let you guys know this is a definate WIP. I'm already starting to model it (preview of it in 3d not final model) ;D. The first couple pics I might show when the 3d basic design is done will not (duh) go in game because I can't really explain or show in paint how its going to exactly look -- it will basically just be a crappy heightmap with a couple of extrudes here and there. Should be able to get the preview in about an hour or two (at the max -- if I'm that tired)
Maybe tomorrow if I can get to it (if my graphics will do good with this, if not I WILL NEED a new one) I may actually do the real model and give it some sexy cliffs and rock and hopefully get it ingame within the next 2 -3 weeks (month at max), but thats if my graphics can support it. As they say in french (gibberish): moor terces dinf thgim
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 9, 2009 05:54 PM
Msg. 31 of 35
Waiting? Getting this done in 2 weeks would be a miracle because of school...
Anyway I have a question, I need to make a reference block that is as tall and wide as a spartan, um, whats the size (length: x width: x height: x)?
|
|
|

MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
|
Posted: Nov 9, 2009 06:40 PM
Msg. 32 of 35
can't you just use a spartan from the Halo 1 files?
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Nov 10, 2009 11:59 AM
Msg. 33 of 35
yea, just use the gbxmodel importer and import a spartan.
|
|
|

sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
|
Posted: Nov 10, 2009 01:20 PM
Msg. 34 of 35
File>merge>C:\Program Files\Microsoft Games\Halo CE\data\levels\test\tutorial>Mastercheif
uncheck all boxes hit "ok" and you have MC in your model.
|
|
|

Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
|
Posted: Nov 10, 2009 10:19 PM
Msg. 35 of 35
Quote: --- Original message by: sleepy1212 File>merge>C:\Program Files\Microsoft Games\Halo CE\data\levels\test\tutorial>Mastercheif
uncheck all boxes hit "ok" and you have MC in your model. Oh ok thanks, I was looking for that. Doing a project for school so I didn't even do any today and yesterday I started and then I fell asleep lulz... Be done with the basic idea in 3d tomorrow ;D
|
|
|