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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »scale problem

Author Topic: scale problem (2 messages, Page 1 of 1)
Moderators: Dennis

melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Nov 4, 2009 11:22 PM    Msg. 1 of 2       
alright, so i got the gun i was working on before animated and exported but it appeared minuscule in game. I checked the model with the fp arms and it seemed right, but i made it bigger anyway. Now the gun is massive (almost as big as chief) in third person, but in first person it is about the size of his palm. Any ideas where the problem could be?


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Nov 5, 2009 12:36 AM    Msg. 2 of 2       
Sounds like a scaling issue with the bones. I had a similar issue with an SMG, after the animation set was over, and I had to redo most of it. The size of the bones has to be 100x 100y 100z in the model and animations when you export, or else you'll run into problems. I think rotation also plays a part.

Also, I unrigged and used Reset XForm in the Utilities tab. It fixed the sizes and I just had to re-rig.
Edited by Marka Haiyana on Nov 5, 2009 at 12:39 AM

 

 
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