A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Snowtorn Infestation Beta

Author Topic: [WIP] Snowtorn Infestation Beta (16 messages, Page 1 of 1)
Moderators: Dennis

Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Oct 31, 2009 07:13 PM    Msg. 1 of 16       
Story:

while the great schism takes place. a canyon occupied by the covenant somewhere on delta halo has been recaptured by the elites from the brutes. led by the arbiter and Rtas 'Vadum with the help of some grunts and jackhals that betrayed the brutes. the map takes place on Schwinnz snowtorn cove. the humans must capture this canyon. a second sacred icon is under this canyon. and the humans must get it before the covenant separists know about this key. since the humans still expect them to activate halo. 3 squads containing spartans and odst's are sent to capture the left side the right and the center of the canyon. You play as spartan.your objective is to reinforce the center together with the right side. since the center is the most concentrated area of the covenant. but the flood is in this canyon to but perseud to the bases by the covenant separists. thats where you come in and clear the base and barricade it.

Objectives(havent added them yet in game):
Defend yourself from the flood
Take over the bridge


this isnt the whole level. its a part of it. final version will be the whole level and much longer.
Feel free to give criticism and report bugs.

link: http://www.filefront.com/14835125/snowt_infs_bta.rar

Gredits:
arteen and schwinz for the bsp
Hdoan: h2 bipeds
onoxtic:cod4 fp arms and odst biped.
ce ripper: plasma rifle
zteam: Br
joshflighter advancebo: odst smg

Edited by FLASH on Oct 31, 2009 at 07:16 PM


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Oct 31, 2009 08:13 PM    Msg. 2 of 16       
Looks cool nice job dude.


Smmt
Joined: Jan 22, 2009


Posted: Oct 31, 2009 08:46 PM    Msg. 3 of 16       
I love the background music. Fits very well! Good ambiance feel.
Ok finished the beta.
Not enough health pack as stated
why is that snowman there?
The turret wasnt that useful, replace it with something more powerful or...?
It was also placed too close to the edge, fell to my death several times already...
Edited by Smmt on Oct 31, 2009 at 11:39 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 31, 2009 10:24 PM    Msg. 4 of 16       
-Camera movement clipped through walls
-Scenery placement was awkward
-Spartans had "jerky" movement
-Dancing snowman was awkward D:
-Ultra grunt and elite part was weird. Why were there no other troops? People don't just leave one ultra grunt and one ultra elite alone...
-The AI enemies running around the curve in "Bigger than Expected" were obviously using command lists. I hid behind a rock, shooting at them, and they ran past me.
-Too little health packs


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 1, 2009 12:06 AM    Msg. 5 of 16       
camera only did that once but yes it was a little weird. And i agree. Snowman should probably go. I assume that was just for a joke though so i won't say anything further.


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Nov 1, 2009 07:06 AM    Msg. 6 of 16       
Quote: --- Original message by: Gamma927
-Camera movement clipped through walls
i know. this only happend once. i wil fix it in the final version
-Scenery placement was awkward
if you mean the rocks under the bridge yes they are. they are there to block you from going into a death barrier(wich i havent added yet)
-Spartans had "jerky" movement
i think you mean the part when you need to defend the bridge. dont worry that turret wont be there in final version. so the spartan wont be stuck there.
-Dancing snowman was awkward D:
forgot to remove that. shouldnt be there
-Ultra grunt and elite part was weird. Why were there no other troops? People don't just leave one ultra grunt and one ultra elite alone...
they wherent realy alone atleast the grunts. they just came in a bit later. ive seen it happen many times in the campaign.
-The AI enemies running around the curve in "Bigger than Expected" were obviously using command lists. I hid behind a rock, shooting at them, and they ran past me.
i gave them command lists because i made the ai so. that if most of them get kild they wil retreat. if i didnt give them command lists the ai wil still head for the bridge since they go where the player is. but without command lists there wil be a few cowards between them(mostly 2 or 3 grunts). in the final vers they wont have command lists since you wont need to kill them all
. i will be using dropships anyway

-Too little health packs
my bad. forgot to add them. will be there including some ammo for smg and other stuff.

Edited by FLASH on Nov 1, 2009 at 07:13 AM


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Nov 1, 2009 09:28 AM    Msg. 7 of 16       
Quote: --- Original message by: commanderfarvel
i want so badly to kill that snow man. MAKE IT SO!


to bad its just a scenery.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 1, 2009 09:50 AM    Msg. 8 of 16       
Quote: --- Original message by: FLASH

Quote: --- Original message by: Gamma927
-Spartans had "jerky" movement
i think you mean the part when you need to defend the bridge. dont worry that turret wont be there in final version. so the spartan wont be stuck there.
No, I mean the spartan's head like glitches side to side, without any apparent turning.
-Ultra grunt and elite part was weird. Why were there no other troops? People don't just leave one ultra grunt and one ultra elite alone...
they wherent realy alone atleast the grunts. they just came in a bit later. ive seen it happen many times in the campaign.
But seriously, just one grunt and one elite? At least add more than one ultra grunt or something. It's not like the elite and grunt are buddies.
-The AI enemies running around the curve in "Bigger than Expected" were obviously using command lists. I hid behind a rock, shooting at them, and they ran past me.
i gave them command lists because i made the ai so. that if most of them get kild they wil retreat. if i didnt give them command lists the ai wil still head for the bridge since they go where the player is. but without command lists there wil be a few cowards between them(mostly 2 or 3 grunts). in the final vers they wont have command lists since you wont need to kill them all
. i will be using dropships anyway

No, if you put all the firing positions in the tunnel and on the bridge, they won't be able to run very far. AI_magically_see_players also automatically makes them seek you out.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 1, 2009 10:13 AM    Msg. 9 of 16       
Quote: --- Original message by: FLASH
Quote: --- Original message by: commanderfarvel
i want so badly to kill that snow man. MAKE IT SO!


to bad its just a scenery.



I want that snowman!!!!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 1, 2009 12:05 PM    Msg. 10 of 16       
Quote: --- Original message by: FLASH
Quote: --- Original message by: commanderfarvel
i want so badly to kill that snow man. MAKE IT SO!


to bad its just a scenery.


Did you even give it collision? I was shooting and no snow came out.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 1, 2009 12:11 PM    Msg. 11 of 16       
Considering that you can walk right through it, I'd say there's no collision.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 1, 2009 12:17 PM    Msg. 12 of 16       
Quote: --- Original message by: Gamma927
Considering that you can walk right through it, I'd say there's no collision.


I didn't do that, i just was going through the mission. I shot at him for like 2 seconds to see if he died then left. But now that makes perfect sense. It would be cooler if he was AI though and you could kill him.
Edited by eliteslasher on Nov 1, 2009 at 12:17 PM


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Nov 1, 2009 02:05 PM    Msg. 13 of 16       
Quote: --- Original message by: eliteslasher

Quote: --- Original message by: Gamma927
Considering that you can walk right through it, I'd say there's no collision.


I didn't do that, i just was going through the mission. I shot at him for like 2 seconds to see if he died then left. But now that makes perfect sense. It would be cooler if he was AI though and you could kill him.
it wasnt realy meand to be ingame


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 1, 2009 02:27 PM    Msg. 14 of 16       
I assumed


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 02:22 AM    Msg. 15 of 16       
hay dude if u teach me how to make maps can we do a campaign together??


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 13, 2009 05:11 AM    Msg. 16 of 16       
This was so 12 days ago.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 12:32 AM 656 ms.
A Halo Maps Website