
skoron
Joined: Dec 29, 2008
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Posted: Oct 26, 2009 09:40 PM
Msg. 1 of 7
Knowing that the physics engine is somewhat limited, is there any way I could set up a scenery/machine so that it can move from side to side without masterchief just shooting through the collision of the walls of the scenery?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Oct 27, 2009 08:49 AM
Msg. 2 of 7
yes, you would just animate the model, and the collision would move with it.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 27, 2009 10:12 AM
Msg. 3 of 7
Keep in mind that animate scenery and device machines do not sync in multiplayer maps because their position and status is not transmitted across the network.
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skoron
Joined: Dec 29, 2008
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Posted: Oct 27, 2009 05:43 PM
Msg. 4 of 7
Thanks, but more the issue I'm having is that the masterchief does not stick with the animated scenery when the scenery is moving side to side, but just passes through the barrier I placed on the scenery. Is this just a problem with the physics engine, or is there a way to circumvent this?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 27, 2009 07:35 PM
Msg. 5 of 7
That may be a problem with the bounding radius, try increase it a bit.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Oct 28, 2009 08:00 AM
Msg. 6 of 7
Quote: --- Original message by: skoron Thanks, but more the issue I'm having is that the masterchief does not stick with the animated scenery when the scenery is moving side to side, but just passes through the barrier I placed on the scenery. Is this just a problem with the physics engine, or is there a way to circumvent this? the player will only move up and down with scenery, if you want it to move side to side you'd have to make a device machine.
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skoron
Joined: Dec 29, 2008
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Posted: Oct 28, 2009 05:43 PM
Msg. 7 of 7
Thanks, I'll give it a go.
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