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Author Topic: Fixed up a halo 2 bsp but tool says this???? (2 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Oct 21, 2009 02:19 AM    Msg. 1 of 2       
Okay as u all know what im working on :P

My team member shadow sent me a H2 bsp he had some errors he could not fix and so I fixed them but now tool says this I have no more open edges.


10.21.09 01:02:32 EAX: 0x00000204
10.21.09 01:02:32 EBX: 0x00001401
10.21.09 01:02:32 ECX: 0x00000001
10.21.09 01:02:32 EDX: 0x00000000
10.21.09 01:02:32 EDI: 0x0012EE28
10.21.09 01:02:32 ESI: 0x00000000
10.21.09 01:02:32 EBP: 0x0012ED00
10.21.09 01:02:32 ESP: 0x0012ECF0
10.21.09 01:02:32 EIP: 0x77CF5E74, C3 8D A4 24 ?????
10.21.09 01:02:32 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#1529: dividing_edge->vertex_indices[1]==NONE


what makes this error worse is tool does not create a WRL for this error,so how can I fix something u dont know or cant find :/
Edited by DarkLord0912 on Oct 21, 2009 at 02:19 AM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Oct 21, 2009 08:51 AM    Msg. 2 of 2       
When that happens, you're sometimes screwed, sometimes not. If it's a Halo 2 BSP my best guess is that you have Too many polies, too many surfaces and so on so try to ''Reduce'' what you want to export Slice your level in some parts around 30 000 polies at most, and export them individually. First one alone, if it works, re attach second, if it works, attach thirs and so on. it'll allow you to see which part is causing error.

 

 
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