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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Biped Animation problem

Author Topic: Biped Animation problem (5 messages, Page 1 of 1)
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SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 19, 2009 10:21 PM    Msg. 1 of 5       
Ok well I was trying to get a new biped ingame. I got the model/textures in fine and it's fully rigged correctly and the idle animation plays when it's standing still, but when it tries to move/turn nothing happens. It's as if the feet aren't interacting with the ground, but rather just sliding over it as if there's no friction at all. does anyone know what's wrong?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 20, 2009 06:10 AM    Msg. 2 of 5       
Are the foot markers placed correctly.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Oct 20, 2009 01:33 PM    Msg. 3 of 5       
Did u make seperate animations for move-front and turn-right and turn-left if not he want turn also if his feet are in the ground it's safe to say he's not rigged correctly :( and remeber to set there animations to the correct types JMA JMM JMT ETC,


Also if you did the animation and his feet go below the 0.0 plane in max he's feet will go in the ground,and if he's not moving at all and u did a animation for it,make sure in the animation graph it's refrenced right,under the Stand,Alert graph. There has to be a animation under all of them in my OP for it to work correctly,Also if you only have a idle,idle he doesnt move.


PistolePlex
Joined: Oct 17, 2009

Lurking in your forumz


Posted: Oct 20, 2009 06:19 PM    Msg. 4 of 5       
Quote: --- Original message by: shazbot
Quote: --- Original message by: seanthelawn
Ok well I was trying to get a new biped ingame. I got the model/textures in fine and it's fully rigged correctly and the idle animation plays when it's standing still, but when it tries to move/turn nothing happens. It's as if the feet aren't interacting with the ground, but rather just sliding over it as if there's no friction at all. does anyone know what's wrong?



OMG !!! SERIOUSLY !!!

(POST OF INSULTS)!


Calm down bro.


SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 20, 2009 09:48 PM    Msg. 5 of 5       
Quote: --- Original message by: Advancebo
Are the foot markers placed correctly.


They are placed at height 0 in 3dsMax, is that right?

Quote: --- Original message by: DarkLord0912
Did u make seperate animations for move-front and turn-right and turn-left if not he want turn also if his feet are in the ground it's safe to say he's not rigged correctly :( and remeber to set there animations to the correct types JMA JMM JMT ETC,


Also if you did the animation and his feet go below the 0.0 plane in max he's feet will go in the ground,and if he's not moving at all and u did a animation for it,make sure in the animation graph it's refrenced right,under the Stand,Alert graph. There has to be a animation under all of them in my OP for it to work correctly,Also if you only have a idle,idle he doesnt move.


The animations are playing, but the biped isn't moving with them.

Quote: --- Original message by: PistolePlex
Quote: --- Original message by: shazbot
Quote: --- Original message by: seanthelawn
Ok well I was trying to get a new biped ingame. I got the model/textures in fine and it's fully rigged correctly and the idle animation plays when it's standing still, but when it tries to move/turn nothing happens. It's as if the feet aren't interacting with the ground, but rather just sliding over it as if there's no friction at all. does anyone know what's wrong?



OMG !!! SERIOUSLY !!!

(POST OF INSULTS)!


Calm down bro.


Don't worry about the troll, he's just trolling

 

 
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