
ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 18, 2009 01:47 AM
Msg. 1 of 5
I was making a self-illumination propertys in a shader_enviroment for this longsword to make it look like this: http://www.youtube.com/watch?v=Ao6A2UJzpjgand i make illum maps appropriate for it to work. here's what i entered: It dosen't seem to be illuminating and I don't think cosine is appropriate for blinking. please help.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 18, 2009 12:00 PM
Msg. 2 of 5
I'm using a shader environment because it's the only shader with 3 different illumination options.
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 18, 2009 01:46 PM
Msg. 3 of 5
Well you should be using chicago_shader_environment.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 18, 2009 01:48 PM
Msg. 4 of 5
theres no such thing...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 18, 2009 01:55 PM
Msg. 5 of 5
shader_transparent_chicago
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