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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How to compile a bitmap into just one single bitmap?

Author Topic: How to compile a bitmap into just one single bitmap? (10 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Oct 17, 2009 01:34 PM    Msg. 1 of 10       
okay it's not like it sounds,but I was trying to figure out how does bungie make bitmaps or "sprite bitmaps" im working on into a bitmap that has more than one bitmap in it for example: go to your default effect\particles\energy\bitmaps\charge c energy


If u open the bitmap and go under bitmap charge c energy u will see bitmap 0 and 1.

I need to figure this out as it will greatly help me when I make custom particle sprites:P


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Oct 18, 2009 12:58 AM    Msg. 2 of 10       
ask mythril, he knows a hell of a lot about sprites and particles


Advancebo
Joined: Jan 14, 2008


Posted: Oct 18, 2009 01:24 AM    Msg. 3 of 10       
-Ok first, get your sprite bitmaps:
(Note, you are welcome to use these)



-Next, paste them into one bitmap, then resize it so it fits all the sprites together vertically, but with 1 pixel of pure blue (B:255) around the border, and 1 pixel in between each sprite.



-Then compile your bitmap.
-Then in Guerilla, open the bitmap up, and set the "type" to "sprites", and "format" to "explict alpha".
-Then scroll down to "Sprite Processing", and set the sprite budget size to a size larger than 1 of ur sprites. So in this case, I would set it to 128x128 or 256x256.
-Then set the sprite budget count to any number, depending on how many sprites you have, and how large your sprite budget is. In this case, I would set it to 1, since I only have 2 sprites.
-Save the tag, and recompile through tool.

----------------------------------------------------------------------------------------------------

To reference a certain sprite from the multi sprite bitmap, you would need to count it in Photoshop, starting at 0, to the certain sprite you want.



So if I wanted to use the first sprite, I would set whatever tag is referencing it to "0".

----------------------------------------------------------------------------------------------------

Heres a view of it in Guerilla:
http://i218.photobucket.com/albums/cc292/Advancebo/Multi%20Sprites/sprite_guerilla.jpg

Edited by Advancebo on Oct 18, 2009 at 01:43 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Oct 18, 2009 03:07 PM    Msg. 4 of 10       
nice But I know how to make sprites and stuff like mythril he showed me the pure blue background thing along time ago, but thanks advancebo theres some things I didn't know in there :P


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Oct 19, 2009 06:02 PM    Msg. 5 of 10       
but how do you explain 1 of the BSP skin for a50, it use 512x512 but have 2 texture in 1 bitmaps... how you do that?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 19, 2009 08:41 PM    Msg. 6 of 10       
Same thing, except not a sprite, but 2d texture.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Oct 20, 2009 04:34 PM    Msg. 7 of 10       
If you mean the ground, its just a shader which uses alpha blend to change bitmaps with alpha.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Oct 22, 2009 05:41 PM    Msg. 8 of 10       
Dang I should have known but wait I can just add the blue border but compile as 2d texture not sprite right?
I know this might be off topic or not but if it is then feel free not to answer it, so what a 3d texture and how can I make a plasma shield and make it work as 3d? and how do I make a cubemap and what should a cubemap should look like?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 22, 2009 09:28 PM    Msg. 9 of 10       
Just copy the shielding bitmap for 3d textures.

And a cubemap should have 6 textures:
top
bottom
left
right
back
front

All blue borders and in a single bitmap.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Oct 23, 2009 08:25 PM    Msg. 10 of 10       
nope I added a border on 2 bitmaps and one I compile the covenant metal panel.tif I check the bitmaps and it showed blank

 

 
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