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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Enemies don't pop up

Author Topic: Enemies don't pop up (3 messages, Page 1 of 1)
Moderators: Dennis

PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Oct 15, 2009 07:03 AM    Msg. 1 of 3       
Well,

(script startup firefight
(sleep_until (= (ai_living_count wave) 14) 15)
(garbage_collect_now)
(sleep_until (= (ai_living_count wave) 3) 15)
(sleep 150)
(ai_place cornered)
(sleep_until (volume_test_objects charge (players))15)
(game_save_totally_unsafe)
(sleep_until (volume_test_objects flee-upwards (players))15)
(ai_place highway-entry)
(sleep_until (volume_test_objects hunters (players))15)
(ai_place hunters-entrance)
(sleep_until (volume_test_objects awaken-highway (players))15)
(ai_place highway-files)
(sleep_until (volume_test_objects gunner-place (players))15)
(ai_place turret)
(sleep_until (volume_test_objects gunner-enter (players))15)
(ai_command_list turret gunner)
)


Problem is, the encounter ""highway-files" doesn't show up when i cross "awaken-highway", and the encounter "turret" won't show up since the previous encounter didn't show up from crossing the trigger volume.

Help?


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Oct 15, 2009 08:15 AM    Msg. 2 of 3       
Quote: --- Original message by: DDT_Ghost
enable popups and cookies.


...>_>


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Oct 15, 2009 10:46 AM    Msg. 3 of 3       
I fixed it... i think. The results are random during gameplay, not after recompiling or after editing then recompiling. I guess it's with the triggers, not just the trigger volume, but including the sleep_until command.

 

 
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