
PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Oct 15, 2009 07:03 AM
Msg. 1 of 3
Well, (script startup firefight (sleep_until (= (ai_living_count wave) 14) 15) (garbage_collect_now) (sleep_until (= (ai_living_count wave) 3) 15) (sleep 150) (ai_place cornered) (sleep_until (volume_test_objects charge (players))15) (game_save_totally_unsafe) (sleep_until (volume_test_objects flee-upwards (players))15) (ai_place highway-entry) (sleep_until (volume_test_objects hunters (players))15) (ai_place hunters-entrance) (sleep_until (volume_test_objects awaken-highway (players))15) (ai_place highway-files) (sleep_until (volume_test_objects gunner-place (players))15) (ai_place turret) (sleep_until (volume_test_objects gunner-enter (players))15) (ai_command_list turret gunner) )
Problem is, the encounter ""highway-files" doesn't show up when i cross "awaken-highway", and the encounter "turret" won't show up since the previous encounter didn't show up from crossing the trigger volume. Help?
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Oct 15, 2009 10:46 AM
Msg. 3 of 3
I fixed it... i think. The results are random during gameplay, not after recompiling or after editing then recompiling. I guess it's with the triggers, not just the trigger volume, but including the sleep_until command.
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