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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »What exactly can open sauce do?

Author Topic: What exactly can open sauce do? (5 messages, Page 1 of 1)
Moderators: Dennis

JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Oct 4, 2009 08:24 PM    Msg. 1 of 5       
Please don't flip out at me for not knowing anything about this but i haven't been paying attention to it for awhile. I just want to know what exactly it is and what has been accomplished with it. I know it is a library of source files and class objects that compile into a stand alone DLL. I am also pretty sure that it is coded to attach itself to halos exe. Can it add stuff to the engine itself as in access halo's variables. I have been working on developing my own game so i am not as active here as i used to be. Here is my game just to show that i am good at what i do. http://www.facebook.com/profile.php?id=100000029795138&ref=name#/video/video.php?v=103092099701783


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 4, 2009 09:03 PM    Msg. 2 of 5       
we have to log into failbook to see your game. can you show us something that doesnt require us to sell our souls to conformity?


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Oct 4, 2009 09:11 PM    Msg. 3 of 5       
I am uploading to youtube now. It just takes long and i have no idea why it asked you to sign in. I have showed it to many others that don't use facebook. Other than that can i get some info on open sauce? The video really wasn't the main focus just an eye catcher for those fluent in code. http://www.youtube.com/watch?v=EvsPJAZCzfE Here is the vid if you want to see it. I am using a modified version of the jiglibx physics engine. Yes i did modify it a lot so that it would work for what i am doing. It still needs work because right now you need to use primitives placed in certain places around the model for it to actually have physics. I need to make it so that it can use the actual model as the physics models as in all other games. It will have a fully destructible environment like crysis. Right now i am optimizing it so it will have mass physics not just a few objects. Also textures are not permanent just threw it on for show, as well as the car that is gone in the current version.
Edited by JHOW2 on Oct 4, 2009 at 09:40 PM


Fairchild
Joined: Aug 16, 2009

"Your voice sounds like... sexy"


Posted: Oct 4, 2009 09:56 PM    Msg. 4 of 5       


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 5, 2009 12:43 PM    Msg. 5 of 5       
I would like to point your direction to the following link

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=29101

post there, no need for double threads

 

 
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