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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »bitmap problem.

Author Topic: bitmap problem. (1 messages, Page 1 of 1)
Moderators: Dennis

CorruptedHalo
Joined: May 18, 2009


Posted: Oct 4, 2009 04:42 PM    Msg. 1 of 1       
Well, I edited the cyborg.bitmap file, made a .tif of it, and put it in my characters\cyborg\bitmaps folder. I made a new bitmap file, and renamed the original texture to something else. Then, I looked at the original. I copied most of the stuff the original specified (like the stuff under color plate and bitmaps) and put it on the new file. I saved it as cyborg.bitmap and tried to open it again. I clicked show bitmaps and guerilla closed on me. This is what debug said:
10.04.09 15:20:50 kornman00 02.00.00.0609
10.04.09 15:20:50 reference function: _write_to_error_file_zomg_h4xmb
10.04.09 15:20:50 reference address: 4011a4
10.04.09 15:20:50 Couldn't read map file './kornman00beta.map'
10.04.09 15:21:19 EAX: 0xFFFFFFFE
10.04.09 15:21:19 EBX: 0x00335001
10.04.09 15:21:19 ECX: 0x0012EC40
10.04.09 15:21:19 EDX: 0x000002CC
10.04.09 15:21:19 EDI: 0x0012EC40
10.04.09 15:21:19 ESI: 0x00000000
10.04.09 15:21:19 EBP: 0x0012EB18
10.04.09 15:21:19 ESP: 0x0012EB08
10.04.09 15:21:19 EIP: 0x77C75E74, C3 8D A4 24 ?????
10.04.09 15:21:19 EXCEPTION halt in \km00\sourcecode\halo\bitmaps\bitmaps.c,#526: bitmap->base_address
Upon further examination, I noticed the base_address of the bitmap file (the last thing specified) had reset to 0 every time I closed the tag.
Help is desperately needed.

 

 
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